/* Copyright (c) 2024 The Khronos Group Inc. * Copyright (c) 2024 Valve Corporation * Copyright (c) 2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace chassis { struct CommandBufferData { … }; // Some handles need their own "private data" that everyone needs (even statless chassis layers) // The goal is to have the chassis do the state tracking once, and pass down this selective information to everyone. // Using an union, we can leverage the ErrorObject/RecordObject to get the data everywhere HandleData; } // namespace chassis