// *** THIS FILE IS GENERATED - DO NOT EDIT *** // See dynamic_state_generator.py for modifications /*************************************************************************** * * Copyright (c) 2023-2024 Valve Corporation * Copyright (c) 2023-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ****************************************************************************/ // NOLINTBEGIN #pragma once #include <bitset> namespace vvl { class Pipeline; } // namespace vvl // Reorders VkDynamicState so it can be a bitset CBDynamicState; CBDynamicFlags; VkDynamicState ConvertToDynamicState(CBDynamicState dynamic_state); CBDynamicState ConvertToCBDynamicState(VkDynamicState dynamic_state); const char* DynamicStateToString(CBDynamicState dynamic_state); std::string DynamicStatesToString(CBDynamicFlags const& dynamic_states); std::string DynamicStatesCommandsToString(CBDynamicFlags const& dynamic_states); std::string DescribeDynamicStateCommand(CBDynamicState dynamic_state); std::string DescribeDynamicStateDependency(CBDynamicState dynamic_state, const vvl::Pipeline* pipeline); // NOLINTEND