chromium/third_party/vulkan-validation-layers/src/layers/utils/shader_utils.h

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2023 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * The Shader Validation file is in charge of taking the Shader Module data and validating it
 */

#pragma once

#include "vulkan/vulkan.h"
#include "utils/vk_layer_utils.h"

#include <spirv-tools/libspirv.hpp>

struct DeviceFeatures;
struct DeviceExtensions;
class APIVersion;

enum class ShaderObjectStage : uint32_t {};

constexpr uint32_t kShaderObjectStageCount =;

inline ShaderObjectStage VkShaderStageToShaderObjectStage(VkShaderStageFlagBits stage) {}

class ValidationCache {};

spv_target_env PickSpirvEnv(const APIVersion &api_version, bool spirv_1_4);

void AdjustValidatorOptions(const DeviceExtensions &device_extensions, const DeviceFeatures &enabled_features,
                            spvtools::ValidatorOptions &out_options, uint32_t *out_hash);