chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/cmd_buffer_state.h

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 * Modifications Copyright (C) 2022 RasterGrid Kft.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once
#include "state_tracker/state_object.h"
#include "state_tracker/image_layout_map.h"
#include "state_tracker/pipeline_state.h"
#include "state_tracker/query_state.h"
#include "state_tracker/vertex_index_buffer_state.h"
#include "containers/qfo_transfer.h"
#include "containers/custom_containers.h"
#include "generated/dynamic_state_helper.h"

class CoreChecks;
class ValidationStateTracker;

namespace vvl {
class Bindable;
class Buffer;
class Framebuffer;
class RenderPass;
class VideoSession;
class VideoSessionParameters;
}  // namespace vvl

// Only CoreChecks uses this, but the state tracker stores it.
constexpr static auto kInvalidLayout =;
ImageSubresourceLayoutMap;

struct EventInfo {};
EventMap;

enum class CbState {};

enum class AttachmentSource {};

struct AttachmentInfo {};

struct SubpassInfo {};

namespace vvl {

class Event : public StateObject {};

// Track command pools and their command buffers
class CommandPool : public StateObject {};

class CommandBuffer : public RefcountedStateObject {};

// specializations for barriers that cannot do queue family ownership transfers
template <>
inline bool CommandBuffer::IsReleaseOp(const sync_utils::MemoryBarrier &barrier) const {}
template <>
inline bool CommandBuffer::IsReleaseOp(const VkMemoryBarrier &barrier) const {}
template <>
inline bool CommandBuffer::IsReleaseOp(const VkMemoryBarrier2KHR &barrier) const {}
template <>
inline bool CommandBuffer::IsAcquireOp(const sync_utils::MemoryBarrier &barrier) const {}
template <>
inline bool CommandBuffer::IsAcquireOp(const VkMemoryBarrier &barrier) const {}
template <>
inline bool CommandBuffer::IsAcquireOp(const VkMemoryBarrier2KHR &barrier) const {}

}  // namespace vvl