chromium/third_party/vulkan-validation-layers/src/layers/best_practices/bp_state.h


/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Modifications Copyright (C) 2020-2022 Advanced Micro Devices, Inc. All rights reserved.
 * Modifications Copyright (C) 2022 RasterGrid Kft.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "state_tracker/state_tracker.h"
#include "state_tracker/cmd_buffer_state.h"
#include "state_tracker/image_state.h"
#include "state_tracker/device_state.h"
#include "state_tracker/descriptor_sets.h"

class BestPractices;

namespace bp_state {
class Image : public vvl::Image {};

class PhysicalDevice : public vvl::PhysicalDevice {};

class Swapchain : public vvl::Swapchain {};

class DeviceMemory : public vvl::DeviceMemory {};

struct AttachmentInfo {};

// used to track state regarding render pass heuristic checks
struct RenderPassState {};

struct CommandBufferStateNV {};

class CommandBuffer : public vvl::CommandBuffer {};

class DescriptorPool : public vvl::DescriptorPool {};

class Pipeline : public vvl::Pipeline {};
}  // namespace bp_state