/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Modifications Copyright (C) 2020-2022 Advanced Micro Devices, Inc. All rights reserved. * Modifications Copyright (C) 2022 RasterGrid Kft. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "state_tracker/state_tracker.h" #include "state_tracker/cmd_buffer_state.h" #include "state_tracker/image_state.h" #include "state_tracker/device_state.h" #include "state_tracker/descriptor_sets.h" class BestPractices; namespace bp_state { class Image : public vvl::Image { … }; class PhysicalDevice : public vvl::PhysicalDevice { … }; class Swapchain : public vvl::Swapchain { … }; class DeviceMemory : public vvl::DeviceMemory { … }; struct AttachmentInfo { … }; // used to track state regarding render pass heuristic checks struct RenderPassState { … }; struct CommandBufferStateNV { … }; class CommandBuffer : public vvl::CommandBuffer { … }; class DescriptorPool : public vvl::DescriptorPool { … }; class Pipeline : public vvl::Pipeline { … }; } // namespace bp_state