/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2024 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "state_tracker/state_object.h" #include "state_tracker/submission_reference.h" #include <future> class ValidationStateTracker; namespace vvl { class Queue; class Swapchain; // // AcquireFenceSync synchronization is when a fence from the AcquireNextImage call is used to // synchronize with queue submissions that generated one of the previous frames. // This is in contrast to a more common approach when the fence from QueueSubmit is used for // host synchronization. // // The sequence that connects image acquire fence to one of the previous submissions // (in chronologically backward order): // a) the wait on the image acquire fence is finished -> // b) the corresponding image is acquired -> // c) the previous presentation of this image is finished (except for the first acquire) -> // d) corresponding present request finished waiting on the queue submit semaphore -> // e) corresponding queue batch finished execution and signaled that semaphore // // Acquire fence synchronization allows the use of the fence from step a) to wait on the submit batch from step e). // struct AcquireFenceSync { … }; class Fence : public RefcountedStateObject { … }; } // namespace vvl