/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2024 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "state_tracker/state_object.h" #include "state_tracker/submission_reference.h" #include <future> #include <map> #include <shared_mutex> #include "containers/custom_containers.h" #include "error_message/error_location.h" class ValidationStateTracker; namespace vvl { class Queue; class Semaphore : public RefcountedStateObject { … }; // NOTE: Present semaphores are waited on by the implementation, not queue operations. // We do not yet have a good way to figure out when this wait completes, // so we must assume they are safe to re-use. static inline bool CanSignalBinarySemaphoreAfterOperation(Semaphore::OpType op_type) { … } static inline bool CanWaitBinarySemaphoreAfterOperation(Semaphore::OpType op_type) { … } } // namespace vvl class CoreChecks; struct SemaphoreSubmitState { … };