/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2024 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "state_tracker/state_object.h" #include "state_tracker/fence_state.h" #include "state_tracker/semaphore_state.h" #include <condition_variable> #include <deque> #include <future> #include <thread> #include <vector> #include "error_message/error_location.h" class ValidationStateTracker; namespace vvl { class CommandBuffer; class Queue; struct QueueSubmission { … }; // This timeout is for all queue threads to update their state after we know // (via being in a PostRecord call) that a fence, semaphore or wait for idle has // completed. Hitting it is almost a certainly a bug in this code. static inline std::chrono::time_point<std::chrono::steady_clock> GetCondWaitTimeout() { … } struct SubmitResult { … }; class Queue : public StateObject { … }; } // namespace vvl