chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/queue_state.h

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once
#include "state_tracker/state_object.h"
#include "state_tracker/fence_state.h"
#include "state_tracker/semaphore_state.h"
#include <condition_variable>
#include <deque>
#include <future>
#include <thread>
#include <vector>
#include "error_message/error_location.h"

class ValidationStateTracker;

namespace vvl {

class CommandBuffer;
class Queue;

struct QueueSubmission {};

// This timeout is for all queue threads to update their state after we know
// (via being in a PostRecord call) that a fence, semaphore or wait for idle has
// completed. Hitting it is almost a certainly a bug in this code.
static inline std::chrono::time_point<std::chrono::steady_clock> GetCondWaitTimeout() {}

struct SubmitResult {};

class Queue : public StateObject {};
}  // namespace vvl