/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2024 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "state_tracker/state_object.h" #include <vulkan/utility/vk_safe_struct.hpp> namespace vvl { class ImageView; } // namespace vvl static inline uint32_t GetSubpassDepthStencilAttachmentIndex(const vku::safe_VkPipelineDepthStencilStateCreateInfo *pipe_ds_ci, const vku::safe_VkAttachmentReference2 *depth_stencil_ref) { … } // Store the DAG. struct DAGNode { … }; struct SubpassDependencyGraphNode { … }; struct SubpassLayout { … }; namespace vvl { class RenderPass : public StateObject { … }; class Framebuffer : public StateObject { … }; } // namespace vvl