chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/render_pass_state.h

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once
#include "state_tracker/state_object.h"
#include <vulkan/utility/vk_safe_struct.hpp>

namespace vvl {
class ImageView;
}  // namespace vvl

static inline uint32_t GetSubpassDepthStencilAttachmentIndex(const vku::safe_VkPipelineDepthStencilStateCreateInfo *pipe_ds_ci,
                                                             const vku::safe_VkAttachmentReference2 *depth_stencil_ref) {}

// Store the DAG.
struct DAGNode {};

struct SubpassDependencyGraphNode {};

struct SubpassLayout {};

namespace vvl {

class RenderPass : public StateObject {};

class Framebuffer : public StateObject {};

}  // namespace vvl