chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/shader_instruction.h

/* Copyright (c) 2022-2023 The Khronos Group Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * The Shader Instruction file is in charge of holding instruction information
 */
#pragma once

#include <cassert>
#include <cstdint>
#include <string>
#include <vector>
#include "containers/custom_containers.h"
#include <spirv/unified1/spirv.hpp>

namespace spirv {

// Holds information about a single SPIR-V instruction
// Provides easy access to len, opcode, and content words without the caller needing to care too much about the physical SPIRV
// module layout.
//
// For more information of the physical module layout to help understand this struct:
// https://github.com/KhronosGroup/SPIRV-Guide/blob/main/chapters/parsing_instructions.md
class Instruction {};

}  // namespace spirv