/* Copyright (c) 2022-2023 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * The Shader Instruction file is in charge of holding instruction information */ #pragma once #include <cassert> #include <cstdint> #include <string> #include <vector> #include "containers/custom_containers.h" #include <spirv/unified1/spirv.hpp> namespace spirv { // Holds information about a single SPIR-V instruction // Provides easy access to len, opcode, and content words without the caller needing to care too much about the physical SPIRV // module layout. // // For more information of the physical module layout to help understand this struct: // https://github.com/KhronosGroup/SPIRV-Guide/blob/main/chapters/parsing_instructions.md class Instruction { … }; } // namespace spirv