chromium/third_party/vulkan-validation-layers/src/layers/chassis/chassis_modification_state.h

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 * Modifications Copyright (C) 2022 RasterGrid Kft.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once
#include <unordered_map>
#include <vector>
#include "state_tracker/shader_module.h"

namespace vvl {
class Pipeline;
}  // namespace vvl

// These structure are here as a way to bridge information down the chassis.
// This allows the 4 different calls (PreCallValidate, PreCallRecord, Dispatch, PostCallRecord) to share information
namespace chassis {

struct CreateShaderModule {};

struct ShaderObjectInstrumentationData {};

// VkShaderEXT (VK_EXT_shader_object)
struct ShaderObject {};

struct ShaderInstrumentationMetadata {};

struct CreateGraphicsPipelines {};

struct CreateComputePipelines {};

struct CreateRayTracingPipelinesNV {};

struct CreateRayTracingPipelinesKHR {};

struct CreatePipelineLayout {};

struct CreateBuffer {};

}  // namespace chassis