/* Copyright (c) 2024 Valve Corporation * Copyright (c) 2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "vulkan/vulkan.h" namespace rt { enum class BuildType { … }; // Compute scratch buffer size the idiomatic way. // Note: range_infos must be an array of build_info.geometryCount elements VkDeviceSize ComputeScratchSize(BuildType build_type, const VkDevice device, const VkAccelerationStructureBuildGeometryInfoKHR &build_info, const VkAccelerationStructureBuildRangeInfoKHR *range_infos); // Compute acceleration structure size the idiomatic way. // Note: range_infos must be an array of build_info.geometryCount elements VkDeviceSize ComputeAccelerationStructureSize(BuildType build_type, const VkDevice device, const VkAccelerationStructureBuildGeometryInfoKHR &build_info, const VkAccelerationStructureBuildRangeInfoKHR *range_infos); inline const VkAccelerationStructureGeometryKHR &GetGeometry(const VkAccelerationStructureBuildGeometryInfoKHR &info, uint32_t geometry_i) { … } } // namespace rt