/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2024 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * Modifications Copyright (C) 2022 RasterGrid Kft. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "state_tracker/state_tracker.h" #include "state_tracker/cmd_buffer_state.h" namespace core { // CommandBuffer is over 3 times larger than the next largest state object struct, but the majority of the state is only used in // CoreChecks. This state object is used by everyone else (best practice, sync val, GPU-AV, etc). For this reason, we have // CommandBuffer object only for core and keep only the most basic items in the parent class class CommandBuffer : public vvl::CommandBuffer { … }; } // namespace core