chromium/third_party/vulkan-validation-layers/src/layers/core_checks/cc_state_tracker.h

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 * Modifications Copyright (C) 2022 RasterGrid Kft.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once
#include "state_tracker/state_tracker.h"
#include "state_tracker/cmd_buffer_state.h"

namespace core {

// CommandBuffer is over 3 times larger than the next largest state object struct, but the majority of the state is only used in
// CoreChecks. This state object is used by everyone else (best practice, sync val, GPU-AV, etc). For this reason, we have
// CommandBuffer object only for core and keep only the most basic items in the parent class
class CommandBuffer : public vvl::CommandBuffer {};

}  // namespace core