chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/shader_object_state.h

/* Copyright (c) 2023-2024 Nintendo
 * Copyright (c) 2023-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <cassert>
#include <cstdlib>
#include <cstring>
#include <vector>

#include "state_tracker/state_object.h"
#include "state_tracker/shader_stage_state.h"
#include "state_tracker/pipeline_layout_state.h"

namespace vvl {
// Represents a VkShaderEXT (VK_EXT_shader_object) handle
struct ShaderObject : public StateObject {};
}  // namespace vvl