#include <string>
#include <vector>
#include <vulkan/vk_enum_string_helper.h>
#include "generated/chassis.h"
#include "core_validation.h"
#include "state_tracker/queue_state.h"
#include "state_tracker/semaphore_state.h"
#include "state_tracker/image_state.h"
#include "state_tracker/buffer_state.h"
#include "sync/sync_vuid_maps.h"
struct CommandBufferSubmitState { … };
bool CoreChecks::PreCallValidateQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence,
const ErrorObject &error_obj) const { … }
bool CoreChecks::ValidateRenderPassStripeSubmitInfo(VkQueue queue, const vvl::CommandBuffer &cb_state, const void *pNext,
const Location &loc) const { … }
bool CoreChecks::ValidateQueueSubmit2(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2KHR *pSubmits, VkFence fence,
const ErrorObject &error_obj) const { … }
bool CoreChecks::PreCallValidateQueueSubmit2KHR(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2KHR *pSubmits,
VkFence fence, const ErrorObject &error_obj) const { … }
bool CoreChecks::PreCallValidateQueueSubmit2(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 *pSubmits, VkFence fence,
const ErrorObject &error_obj) const { … }
void CoreChecks::PostCallRecordQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence,
const RecordObject &record_obj) { … }
void CoreChecks::RecordQueueSubmit2(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2KHR *pSubmits, VkFence fence,
const RecordObject &record_obj) { … }
void CoreChecks::PostCallRecordQueueSubmit2KHR(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2KHR *pSubmits, VkFence fence,
const RecordObject &record_obj) { … }
void CoreChecks::PostCallRecordQueueSubmit2(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 *pSubmits, VkFence fence,
const RecordObject &record_obj) { … }
bool CoreChecks::ValidImageBufferQueue(const vvl::CommandBuffer &cb_state, const VulkanTypedHandle &object,
uint32_t queueFamilyIndex, uint32_t count, const uint32_t *indices,
const Location &loc) const { … }
bool CoreChecks::ValidateQueueFamilyIndices(const Location &loc, const vvl::CommandBuffer &cb_state,
const vvl::Queue &queue_state) const { … }
bool CoreChecks::ValidateCommandBufferState(const vvl::CommandBuffer &cb_state, const Location &loc, uint32_t current_submit_count,
const char *vuid) const { … }
bool CoreChecks::ValidateCommandBufferSimultaneousUse(const Location &loc, const vvl::CommandBuffer &cb_state,
int current_submit_count) const { … }
bool CoreChecks::ValidatePrimaryCommandBufferState(
const Location &loc, const vvl::CommandBuffer &cb_state, uint32_t current_submit_count,
QFOTransferCBScoreboards<QFOImageTransferBarrier> *qfo_image_scoreboards,
QFOTransferCBScoreboards<QFOBufferTransferBarrier> *qfo_buffer_scoreboards) const { … }
bool CoreChecks::PreCallValidateQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo *pBindInfo,
VkFence fence, const ErrorObject &error_obj) const { … }