/* Copyright (c) 2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "pass.h" namespace gpu { namespace spirv { // A type of common pass that will inject a function call and link it up later, // We will have wrap the checks to be safe from bad values crashing things // For OpStore we will just ignore the store if it is invalid, example: // Before: // bda.data[index] = value; // After: // if (isValid(bda.data, index)) { // bda.data[index] = value; // } // // For OpLoad we replace the value with Zero (via Phi node) if it is invalid, example // Before: // int X = bda.data[index]; // int Y = bda.data[X]; // After: // if (isValid(bda.data, index)) { // int X = bda.data[index]; // } else { // int X = 0; // } // if (isValid(bda.data, X)) { // int Y = bda.data[X]; // } else { // int Y = 0; // } class InjectConditionalFunctionPass : public Pass { … }; } // namespace spirv } // namespace gpu