/* Copyright (c) 2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <vector> #include "instruction.h" #include "generated/spirv_grammar_helper.h" namespace gpu { namespace spirv { class Module; class TypeManager; // These are the constant operations that we plan to handle in for shader instrumentation static constexpr bool ConstantOperation(uint32_t opcode) { … } // There is a LOT that can be done with types, but for simplicity it only does what is needed. // The main thing is to try find the type so we don't add a duplicate (but not end of the world if 1 or 2 are duplicated as a // trade-off to doing complex logic to resolve more complex types). The class also takes advantage that while Instrumenting we are // always aware of our types we are adding or just explictly found. struct Type { … }; // Represents a OpConstant* // Will not be a OpSpecConstant* because we don't know if the value will change struct Constant { … }; // Represents a global OpVariable found before the first function struct Variable { … }; // In charge of tracking all Types, Constants, and Variable in the module. // Since both Variable and Constant both rely on Types, the Types are the core thing we track // // Function naming guide: // Find*() - searches if type/constant/var is already there, will return null if not // Get*() - searches if type/constant/var is already there, will create one if not // Create*() - just makes the type/constant/var, doesn't attempt to search for a duplicate class TypeManager { … }; } // namespace spirv } // namespace gpu