/* Copyright (c) 2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <stdint.h> #include <vector> #include "link.h" #include "function_basic_block.h" #include "type_manager.h" #include "containers/custom_containers.h" class DebugReport; namespace gpu { namespace spirv { struct ModuleHeader { … }; struct Settings { … }; // This is the "brain" of SPIR-V logic, it stores the memory of all the Instructions and is the main context. // There are other helper classes that are charge of handling the various parts of the module. class Module { … }; } // namespace spirv } // namespace gpu