chromium/third_party/vulkan-validation-layers/src/layers/gpu/spirv/module.h

/* Copyright (c) 2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include <stdint.h>
#include <vector>
#include "link.h"
#include "function_basic_block.h"
#include "type_manager.h"
#include "containers/custom_containers.h"

class DebugReport;

namespace gpu {
namespace spirv {

struct ModuleHeader {};

struct Settings {};

// This is the "brain" of SPIR-V logic, it stores the memory of all the Instructions and is the main context.
// There are other helper classes that are charge of handling the various parts of the module.
class Module {};

}  // namespace spirv
}  // namespace gpu