chromium/third_party/vulkan-validation-layers/src/layers/gpu/spirv/debug_printf_pass.cpp

/* Copyright (c) 2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "debug_printf_pass.h"
#include "module.h"
#include "gpu/shaders/gpu_error_header.h"
#include <spirv/unified1/NonSemanticDebugPrintf.h>
#include <cstring>
#include <iostream>

namespace gpu {
namespace spirv {

// All functions are a list of uint32_t
// The difference is just how many are passed in
uint32_t DebugPrintfPass::GetLinkFunctionId(uint32_t argument_count) {}

bool DebugPrintfPass::AnalyzeInstruction(const Instruction& inst) {}

// Takes the various arguments and casts them to a valid uint32_t to be passed as a parameter in the function
void DebugPrintfPass::CreateFunctionParams(uint32_t argument_id, const Type& argument_type, std::vector<uint32_t>& params,
                                           BasicBlock& block, InstructionIt* inst_it) {}

void DebugPrintfPass::CreateFunctionCall(BasicBlockIt block_it, InstructionIt* inst_it) {}

void DebugPrintfPass::CreateDescriptorSet() {}

void DebugPrintfPass::CreateBufferWriteFunction(uint32_t argument_count, uint32_t function_id) {}

// Used between injections of a function
void DebugPrintfPass::Reset() {}

bool DebugPrintfPass::Run() {}

void DebugPrintfPass::PrintDebugInfo() {}

// Strictly speaking - the format given in GLSL_EXT_debug_printf is a client side implementation of SPIR-V
// NonSemantic.DebugPrintf There is nothing stopping someone from creating a debug printf implementation
// that goes `printf("Use this &q to print int", myInt)` but this requires both having
// a different HLL and Tool consuming it.
// Currently RenderDoc and the Validation Layers both follow the same syntax, but that also could possibly change.
// Therefore, we validate these here based on the VVL implementation only
bool DebugPrintfPass::Validate(const Function& current_function) {}

}  // namespace spirv
}  // namespace gpu