/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2024 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "state_tracker/queue_state.h" #include "state_tracker/cmd_buffer_state.h" void vvl::QueueSubmission::BeginUse() { … } void vvl::QueueSubmission::EndUse() { … } void vvl::Queue::SetupSubmissions(std::vector<vvl::QueueSubmission> &submissions) { … } vvl::SubmitResult vvl::Queue::PostSubmit(std::vector<vvl::QueueSubmission> &&submissions) { … } void vvl::Queue::Notify(uint64_t until_seq) { … } void vvl::Queue::Wait(const Location &loc, uint64_t until_seq) { … } void vvl::Queue::NotifyAndWait(const Location &loc, uint64_t until_seq) { … } void vvl::Queue::Destroy() { … } vvl::QueueSubmission *vvl::Queue::NextSubmission() { … } void vvl::Queue::Retire(QueueSubmission &submission) { … } void vvl::Queue::ThreadFunc() { … }