chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/queue_state.cpp

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include "state_tracker/queue_state.h"
#include "state_tracker/cmd_buffer_state.h"

void vvl::QueueSubmission::BeginUse() {}

void vvl::QueueSubmission::EndUse() {}

void vvl::Queue::SetupSubmissions(std::vector<vvl::QueueSubmission> &submissions) {}

vvl::SubmitResult vvl::Queue::PostSubmit(std::vector<vvl::QueueSubmission> &&submissions) {}

void vvl::Queue::Notify(uint64_t until_seq) {}

void vvl::Queue::Wait(const Location &loc, uint64_t until_seq) {}

void vvl::Queue::NotifyAndWait(const Location &loc, uint64_t until_seq) {}

void vvl::Queue::Destroy() {}

vvl::QueueSubmission *vvl::Queue::NextSubmission() {}

void vvl::Queue::Retire(QueueSubmission &submission) {}

void vvl::Queue::ThreadFunc() {}