chromium/third_party/vulkan-validation-layers/src/layers/state_tracker/state_object.cpp

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2024 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include "state_tracker/state_object.h"

vvl::StateObject::~StateObject() {}

void vvl::StateObject::Destroy() {}

const VulkanTypedHandle* vvl::StateObject::InUse() const {}

bool vvl::StateObject::AddParent(StateObject* parent_node) {}

void vvl::StateObject::RemoveParent(StateObject* parent_node) {}

// copy the current set of parents so that we don't need to hold the lock
// while calling NotifyInvalidate on them, as that would lead to recursive locking.
vvl::StateObject::NodeMap vvl::StateObject::GetParentsForInvalidate(bool unlink) {}

vvl::StateObject::NodeMap vvl::StateObject::ObjectBindings() const {}

void vvl::StateObject::Invalidate(bool unlink) {}

void vvl::StateObject::NotifyInvalidate(const NodeList& invalid_nodes, bool unlink) {}