chromium/third_party/vulkan-validation-layers/src/layers/utils/shader_utils.cpp

/* Copyright (c) 2015-2024 The Khronos Group Inc.
 * Copyright (c) 2015-2024 Valve Corporation
 * Copyright (c) 2015-2024 LunarG, Inc.
 * Copyright (C) 2015-2023 Google Inc.
 * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "shader_utils.h"

#include "generated/device_features.h"
#include "utils/hash_util.h"

#include "generated/spirv_tools_commit_id.h"

void ValidationCache::GetUUID(uint8_t *uuid) {}

void ValidationCache::Load(VkValidationCacheCreateInfoEXT const *pCreateInfo) {}

void ValidationCache::Write(size_t *pDataSize, void *pData) {}

void ValidationCache::Merge(ValidationCache const *other) {}

spv_target_env PickSpirvEnv(const APIVersion &api_version, bool spirv_1_4) {}

// Some Vulkan extensions/features are just all done in spirv-val behind optional settings
void AdjustValidatorOptions(const DeviceExtensions &device_extensions, const DeviceFeatures &enabled_features,
                            spvtools::ValidatorOptions &out_options, uint32_t *out_hash) {}