/* Copyright (c) 2015-2024 The Khronos Group Inc. * Copyright (c) 2015-2024 Valve Corporation * Copyright (c) 2015-2024 LunarG, Inc. * Copyright (C) 2015-2023 Google Inc. * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "shader_utils.h" #include "generated/device_features.h" #include "utils/hash_util.h" #include "generated/spirv_tools_commit_id.h" void ValidationCache::GetUUID(uint8_t *uuid) { … } void ValidationCache::Load(VkValidationCacheCreateInfoEXT const *pCreateInfo) { … } void ValidationCache::Write(size_t *pDataSize, void *pData) { … } void ValidationCache::Merge(ValidationCache const *other) { … } spv_target_env PickSpirvEnv(const APIVersion &api_version, bool spirv_1_4) { … } // Some Vulkan extensions/features are just all done in spirv-val behind optional settings void AdjustValidatorOptions(const DeviceExtensions &device_extensions, const DeviceFeatures &enabled_features, spvtools::ValidatorOptions &out_options, uint32_t *out_hash) { … }