chromium/third_party/vulkan-validation-layers/src/layers/sync/sync_renderpass.h

/* Copyright (c) 2019-2024 The Khronos Group Inc.
 * Copyright (c) 2019-2024 Valve Corporation
 * Copyright (c) 2019-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <vulkan/vulkan.h>

#include "sync/sync_common.h"
#include "sync/sync_access_context.h"
#include "sync/sync_op.h"

class CommandExecutionContext;
struct ClearAttachmentInfo;

struct LastBound;

namespace syncval_state {
enum class AttachmentType {};

struct DynamicRenderingInfo {};

struct BeginRenderingCmdState {};
}  // namespace syncval_state

void InitSubpassContexts(VkQueueFlags queue_flags, const vvl::RenderPass &rp_state, const AccessContext *external_context,
                         std::vector<AccessContext> &subpass_contexts);

struct ClearAttachmentInfo {};

class RenderPassAccessContext {};