/* Copyright (c) 2019-2024 The Khronos Group Inc. * Copyright (c) 2019-2024 Valve Corporation * Copyright (c) 2019-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <vulkan/vulkan.h> #include "sync/sync_common.h" #include "sync/sync_access_context.h" #include "sync/sync_op.h" class CommandExecutionContext; struct ClearAttachmentInfo; struct LastBound; namespace syncval_state { enum class AttachmentType { … }; struct DynamicRenderingInfo { … }; struct BeginRenderingCmdState { … }; } // namespace syncval_state void InitSubpassContexts(VkQueueFlags queue_flags, const vvl::RenderPass &rp_state, const AccessContext *external_context, std::vector<AccessContext> &subpass_contexts); struct ClearAttachmentInfo { … }; class RenderPassAccessContext { … };