chromium/third_party/vulkan-validation-layers/src/layers/sync/sync_commandbuffer.h

/*
 * Copyright (c) 2019-2024 Valve Corporation
 * Copyright (c) 2019-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include "sync/sync_renderpass.h"
#include "state_tracker/cmd_buffer_state.h"

class SyncValidator;

class AlternateResourceUsage {};

inline std::ostream &operator<<(std::ostream &out, const AlternateResourceUsage::FormatterState &formatter) {}

template <typename State, typename T>
struct FormatterImpl {};

// Vulkan handle and associated information.
// Command buffer context stores array of handles that are referenced by the tagged commands.
// VulkanTypedHandle is stored in unpacked form to avoid structure padding gaps.
struct HandleRecord {};

struct ResourceCmdUsageRecord {};

struct DebugNameProvider;

struct ResourceUsageRecord : public ResourceCmdUsageRecord {};

// Provides debug region name for the specified access log command.
// If empty name is returned it means the command is not inside debug region.
struct DebugNameProvider {};

// Command execution context is the base class for command buffer and queue contexts
// Preventing unintented leakage of subclass specific state, storing enough information
// for message logging.
// TODO: determine where to draw the design split for tag tracking (is there anything command to Queues and CB's)
class CommandExecutionContext : public SyncValidationInfo {};

class CommandBufferAccessContext : public CommandExecutionContext, DebugNameProvider {};

namespace syncval_state {
class CommandBuffer : public vvl::CommandBuffer {};
}  // namespace syncval_state

// Message Creation Helpers
struct SyncNodeFormatter {};

std::ostream &operator<<(std::ostream &out, const SyncNodeFormatter &formatter);
std::ostream &operator<<(std::ostream &out, const HandleRecord::FormatterState &formatter);
std::ostream &operator<<(std::ostream &out, const ResourceUsageRecord::FormatterState &formatter);
std::ostream &operator<<(std::ostream &out, const HazardResult::HazardState &hazard);