/* * Copyright (c) 2019-2024 Valve Corporation * Copyright (c) 2019-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "sync/sync_commandbuffer.h" #include "state_tracker/queue_state.h" struct PresentedImage; class QueueBatchContext; struct QueueSubmitCmdState; class QueueSyncState; class SyncValidator; namespace vvl { class Semaphore; } // namespace vvl struct AcquiredImage { … }; // Information associated with a semaphore signal struct SignalInfo { … }; // Globally tracks signaled semaphores. SignaledSemaphores; // The list of changes that should to be applied to SignaledSemaphores. // These changes are collected during validation phase of QueueSubmit and are applied in the record phase. struct SignaledSemaphoresUpdate { … }; struct FenceSyncState { … }; struct PresentedImageRecord { … }; struct PresentedImage : public PresentedImageRecord { … }; PresentedImages; // Store references to ResourceUsageRecords with global tag range within a batch class BatchAccessLog { … }; class QueueBatchContext : public CommandExecutionContext, public std::enable_shared_from_this<QueueBatchContext> { … }; class QueueSyncState { … }; struct QueueSubmitCmdState { … };