/* Copyright (c) 2020-2024 The Khronos Group Inc. * Copyright (c) 2020-2024 Valve Corporation * Copyright (c) 2020-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "gpu/core/gpu_state_tracker.h" #include "gpu/instrumentation/gpu_shader_instrumentor.h" namespace gpu_tracker { CommandBuffer::CommandBuffer(gpu::GpuShaderInstrumentor &shader_instrumentor, VkCommandBuffer handle, const VkCommandBufferAllocateInfo *pCreateInfo, const vvl::CommandPool *pool) : … { … } Queue::Queue(gpu::GpuShaderInstrumentor &shader_instrumentor, VkQueue q, uint32_t family_index, uint32_t queue_index, VkDeviceQueueCreateFlags flags, const VkQueueFamilyProperties &queueFamilyProperties, bool timeline_khr) : … { … } Queue::~Queue() { … } // Submit a memory barrier on graphics queues. // Lazy-create and record the needed command buffer. void Queue::SubmitBarrier(const Location &loc, uint64_t seq) { … } vvl::SubmitResult Queue::PostSubmit(std::vector<vvl::QueueSubmission> &&submissions) { … } void Queue::Retire(vvl::QueueSubmission &submission) { … } } // namespace gpu_tracker