/* Copyright (c) 2023-2024 The Khronos Group Inc. * Copyright (c) 2023-2024 Valve Corporation * Copyright (c) 2023-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <atomic> #include <mutex> #include "state_tracker/descriptor_sets.h" #include "vma/vma.h" namespace gpuav { class Validator; // TODO - This probably could be used elsewhere and a more universal object for creating buffers. struct AddressBuffer { … }; class DescriptorSet : public vvl::DescriptorSet { … }; DescriptorId; class DescriptorHeap { … }; } // namespace gpuav