/* * Copyright (c) 2019-2024 Valve Corporation * Copyright (c) 2019-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <limits> #include <memory> #include <set> #include <vulkan/vulkan.h> #include "sync/sync_common.h" #include "sync/sync_access_context.h" #include "sync/sync_renderpass.h" #include "sync/sync_commandbuffer.h" #include "sync/sync_stats.h" #include "sync/sync_submit.h" VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) class SyncValidator : public ValidationStateTracker, public SyncStageAccess { … };