/* Copyright (c) 2018-2024 The Khronos Group Inc. * Copyright (c) 2018-2024 Valve Corporation * Copyright (c) 2018-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "gpu/descriptor_validation/gpuav_descriptor_set.h" #include "gpu/resources/gpu_resources.h" #include "gpu/instrumentation/gpu_shader_instrumentor.h" #include <memory> namespace chassis { struct ShaderObject; } // namespace chassis namespace gpuav { class Buffer; class BufferView; class CommandBuffer; class ImageView; class Queue; class Sampler; class DescriptorSet; struct DescSetState; } // namespace gpuav VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) VALSTATETRACK_DERIVED_STATE_OBJECT(…) namespace gpuav { class Validator : public gpu::GpuShaderInstrumentor { … }; } // namespace gpuav