chromium/third_party/vulkan-validation-layers/src/layers/gpu/core/gpuav.h

/* Copyright (c) 2018-2024 The Khronos Group Inc.
 * Copyright (c) 2018-2024 Valve Corporation
 * Copyright (c) 2018-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "gpu/descriptor_validation/gpuav_descriptor_set.h"
#include "gpu/resources/gpu_resources.h"
#include "gpu/instrumentation/gpu_shader_instrumentor.h"

#include <memory>

namespace chassis {
struct ShaderObject;
}  // namespace chassis

namespace gpuav {
class Buffer;
class BufferView;
class CommandBuffer;
class ImageView;
class Queue;
class Sampler;
class DescriptorSet;
struct DescSetState;
}  // namespace gpuav

VALSTATETRACK_DERIVED_STATE_OBJECT()
VALSTATETRACK_DERIVED_STATE_OBJECT()
VALSTATETRACK_DERIVED_STATE_OBJECT()
VALSTATETRACK_DERIVED_STATE_OBJECT()
VALSTATETRACK_DERIVED_STATE_OBJECT()
VALSTATETRACK_DERIVED_STATE_OBJECT()
VALSTATETRACK_DERIVED_STATE_OBJECT()

namespace gpuav {

class Validator : public gpu::GpuShaderInstrumentor {};

}  // namespace gpuav