chromium/third_party/vulkan-validation-layers/src/layers/gpu/resources/gpuav_subclasses.h

/* Copyright (c) 2018-2024 The Khronos Group Inc.
 * Copyright (c) 2018-2024 Valve Corporation
 * Copyright (c) 2018-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <vector>

#include "external/inplace_function.h"
#include "gpu/core/gpu_state_tracker.h"
#include "gpu/descriptor_validation/gpuav_descriptor_set.h"
#include "gpu/resources/gpu_resources.h"

// We pull in most the core state tracking files
// gpuav_subclasses.h should NOT be included by any other header file
#include "state_tracker/buffer_state.h"
#include "state_tracker/image_state.h"
#include "state_tracker/cmd_buffer_state.h"
#include "state_tracker/sampler_state.h"
#include "state_tracker/ray_tracing_state.h"

namespace gpuav {

class Validator;
struct DescBindingInfo;

class CommandBuffer : public gpu_tracker::CommandBuffer {};

class Buffer : public vvl::Buffer {};

class BufferView : public vvl::BufferView {};

class ImageView : public vvl::ImageView {};

class Sampler : public vvl::Sampler {};

class AccelerationStructureKHR : public vvl::AccelerationStructureKHR {};

class AccelerationStructureNV : public vvl::AccelerationStructureNV {};

}  // namespace gpuav