/* Copyright (c) 2020-2024 The Khronos Group Inc. * Copyright (c) 2020-2024 Valve Corporation * Copyright (c) 2020-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once // Default values for those settings should match layers/VkLayer_khronos_validation.json.in #include "generated/gpu_av_shader_hash.h" #include "gpu/core/gpu_settings.h" // This structure is included in the shader cache to make sure is invalidated if a setting // or a GPUAV shader changes. #pragma pack(push, 1) struct ShaderCacheHash { … }; #pragma pack(pop)