chromium/third_party/vulkan-validation-layers/src/layers/gpu/cmd_validation/gpuav_draw.cpp

/* Copyright (c) 2018-2024 The Khronos Group Inc.
 * Copyright (c) 2018-2024 Valve Corporation
 * Copyright (c) 2018-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "gpu/core/gpuav.h"
#include "gpu/cmd_validation/gpuav_cmd_validation_common.h"
#include "gpu/error_message/gpuav_vuids.h"
#include "gpu/resources/gpuav_subclasses.h"
#include "state_tracker/render_pass_state.h"
#include "gpu/shaders/gpu_error_header.h"
#include "gpu/shaders/gpu_shaders_constants.h"
#include "generated/cmd_validation_draw_vert.h"

// See gpu/shaders/cmd_validation/draw.vert
constexpr uint32_t kPushConstantDWords =;

namespace gpuav {

struct SharedDrawValidationResources final {};

// This function will add the returned VkPipeline handle to another object incharge of destroying it. Caller does NOT have to
// destroy it
static VkPipeline GetDrawValidationPipeline(Validator &gpuav, SharedDrawValidationResources &shared_draw_resources,
                                            VkRenderPass render_pass, const Location &loc) {}

void DestroyRenderPassMappedResources(Validator &gpuav, VkRenderPass render_pass) {}

void InsertIndirectDrawValidation(Validator &gpuav, const Location &loc, CommandBuffer &cb_state, VkBuffer indirect_buffer,
                                  VkDeviceSize indirect_offset, uint32_t draw_count, VkBuffer count_buffer,
                                  VkDeviceSize count_buffer_offset, uint32_t stride) {}

}  // namespace gpuav