/* Copyright (c) 2018-2024 The Khronos Group Inc. * Copyright (c) 2018-2024 Valve Corporation * Copyright (c) 2018-2024 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "gpu/cmd_validation/gpuav_cmd_validation_common.h" #include "gpu/core/gpuav.h" #include "gpu/core/gpuav_constants.h" #include "gpu/shaders/gpu_shaders_constants.h" #include "state_tracker/descriptor_sets.h" #include "state_tracker/shader_object_state.h" namespace gpuav { void BindValidationCmdsCommonDescSet(Validator &gpuav, CommandBuffer &cb_state, VkPipelineBindPoint bind_point, VkPipelineLayout pipeline_layout, uint32_t cmd_index, uint32_t error_logger_index) { … } void RestorablePipelineState::Create(vvl::CommandBuffer &cb_state, VkPipelineBindPoint bind_point) { … } void RestorablePipelineState::Restore() const { … } } // namespace gpuav