chromium/third_party/vulkan-validation-layers/src/layers/gpu/descriptor_validation/gpuav_descriptor_validation.cpp

/* Copyright (c) 2020-2024 The Khronos Group Inc.
 * Copyright (c) 2020-2024 Valve Corporation
 * Copyright (c) 2020-2024 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "gpu/descriptor_validation/gpuav_descriptor_validation.h"

#include "drawdispatch/descriptor_validator.h"
#include "gpu/core/gpuav.h"
#include "gpu/resources/gpuav_subclasses.h"
#include "gpu/resources/gpu_shader_resources.h"

namespace gpuav {
void UpdateBoundPipeline(Validator &gpuav, CommandBuffer &cb_state, VkPipelineBindPoint pipeline_bind_point, VkPipeline pipeline,
                         const Location &loc) {}

void UpdateBoundDescriptors(Validator &gpuav, CommandBuffer &cb_state, VkPipelineBindPoint pipeline_bind_point,
                            const Location &loc) {}

// For the given command buffer, map its debug data buffers and update the status of any update after bind descriptors
[[nodiscard]] bool UpdateBindlessStateBuffer(Validator &gpuav, CommandBuffer &cb_state, const Location &loc) {}

[[nodiscard]] bool CommandBuffer::ValidateBindlessDescriptorSets(const Location &loc) {}
}  // namespace gpuav