/* * Copyright 2020 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef CALL_ADAPTATION_RESOURCE_ADAPTATION_PROCESSOR_H_ #define CALL_ADAPTATION_RESOURCE_ADAPTATION_PROCESSOR_H_ #include <map> #include <memory> #include <string> #include <utility> #include <vector> #include "absl/strings/string_view.h" #include "absl/types/optional.h" #include "api/adaptation/resource.h" #include "api/rtp_parameters.h" #include "api/scoped_refptr.h" #include "api/task_queue/task_queue_base.h" #include "api/video/video_adaptation_counters.h" #include "api/video/video_frame.h" #include "call/adaptation/resource_adaptation_processor_interface.h" #include "call/adaptation/video_source_restrictions.h" #include "call/adaptation/video_stream_adapter.h" #include "call/adaptation/video_stream_input_state.h" #include "call/adaptation/video_stream_input_state_provider.h" #include "video/video_stream_encoder_observer.h" namespace webrtc { // The Resource Adaptation Processor is responsible for reacting to resource // usage measurements (e.g. overusing or underusing CPU). When a resource is // overused the Processor is responsible for performing mitigations in order to // consume less resources. // // Today we have one Processor per VideoStreamEncoder and the Processor is only // capable of restricting resolution or frame rate of the encoded stream. In the // future we should have a single Processor responsible for all encoded streams, // and it should be capable of reconfiguring other things than just // VideoSourceRestrictions (e.g. reduce render frame rate). // See Resource-Adaptation hotlist: // https://bugs.chromium.org/u/590058293/hotlists/Resource-Adaptation // // The ResourceAdaptationProcessor is single-threaded. It may be constructed on // any thread but MUST subsequently be used and destroyed on a single sequence, // i.e. the "resource adaptation task queue". Resources can be added and removed // from any thread. class ResourceAdaptationProcessor : public ResourceAdaptationProcessorInterface, public VideoSourceRestrictionsListener, public ResourceListener { … }; } // namespace webrtc #endif // CALL_ADAPTATION_RESOURCE_ADAPTATION_PROCESSOR_H_