/* * Written by Wilco Dijkstra, 1996. The following email exchange establishes the * license. * * From: Wilco Dijkstra <[email protected]> * Date: Fri, Jun 24, 2011 at 3:20 AM * Subject: Re: sqrt routine * To: Kevin Ma <[email protected]> * Hi Kevin, * Thanks for asking. Those routines are public domain (originally posted to * comp.sys.arm a long time ago), so you can use them freely for any purpose. * Cheers, * Wilco * * ----- Original Message ----- * From: "Kevin Ma" <[email protected]> * To: <[email protected]> * Sent: Thursday, June 23, 2011 11:44 PM * Subject: Fwd: sqrt routine * Hi Wilco, * I saw your sqrt routine from several web sites, including * http://www.finesse.demon.co.uk/steven/sqrt.html. * Just wonder if there's any copyright information with your Successive * approximation routines, or if I can freely use it for any purpose. * Thanks. * Kevin */ // Minor modifications in code style for WebRTC, 2012. #include "common_audio/third_party/spl_sqrt_floor/spl_sqrt_floor.h" /* * Algorithm: * Successive approximation of the equation (root + delta) ^ 2 = N * until delta < 1. If delta < 1 we have the integer part of SQRT (N). * Use delta = 2^i for i = 15 .. 0. * * Output precision is 16 bits. Note for large input values (close to * 0x7FFFFFFF), bit 15 (the highest bit of the low 16-bit half word) * contains the MSB information (a non-sign value). Do with caution * if you need to cast the output to int16_t type. * * If the input value is negative, it returns 0. */ #define WEBRTC_SPL_SQRT_ITER(N) … int32_t WebRtcSpl_SqrtFloor(int32_t value) { … }