/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef VIDEO_BUFFERED_FRAME_DECRYPTOR_H_ #define VIDEO_BUFFERED_FRAME_DECRYPTOR_H_ #include <deque> #include <memory> #include "api/crypto/crypto_options.h" #include "api/crypto/frame_decryptor_interface.h" #include "api/field_trials_view.h" #include "modules/rtp_rtcp/source/frame_object.h" namespace webrtc { // This callback is provided during the construction of the // BufferedFrameDecryptor and is called each time a frame is sucessfully // decrypted by the buffer. class OnDecryptedFrameCallback { … }; // This callback is called each time there is a status change in the decryption // stream. For example going from a none state to a first decryption or going // frome a decryptable state to a non decryptable state. class OnDecryptionStatusChangeCallback { … }; // The BufferedFrameDecryptor is responsible for deciding when to pass // decrypted received frames onto the OnDecryptedFrameCallback. Frames can be // delayed when frame encryption is enabled but the key hasn't arrived yet. In // this case we stash about 1 second of encrypted frames instead of dropping // them to prevent re-requesting the key frame. This optimization is // particularly important on low bandwidth networks. Note stashing is only ever // done if we have never sucessfully decrypted a frame before. After the first // successful decryption payloads will never be stashed. class BufferedFrameDecryptor final { … }; } // namespace webrtc #endif // VIDEO_BUFFERED_FRAME_DECRYPTOR_H_