#include "modules/audio_device/dummy/audio_device_dummy.h"
namespace webrtc {
int32_t AudioDeviceDummy::ActiveAudioLayer(
AudioDeviceModule::AudioLayer& audioLayer) const { … }
AudioDeviceGeneric::InitStatus AudioDeviceDummy::Init() { … }
int32_t AudioDeviceDummy::Terminate() { … }
bool AudioDeviceDummy::Initialized() const { … }
int16_t AudioDeviceDummy::PlayoutDevices() { … }
int16_t AudioDeviceDummy::RecordingDevices() { … }
int32_t AudioDeviceDummy::PlayoutDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) { … }
int32_t AudioDeviceDummy::RecordingDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) { … }
int32_t AudioDeviceDummy::SetPlayoutDevice(uint16_t index) { … }
int32_t AudioDeviceDummy::SetPlayoutDevice(
AudioDeviceModule::WindowsDeviceType device) { … }
int32_t AudioDeviceDummy::SetRecordingDevice(uint16_t index) { … }
int32_t AudioDeviceDummy::SetRecordingDevice(
AudioDeviceModule::WindowsDeviceType device) { … }
int32_t AudioDeviceDummy::PlayoutIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::InitPlayout() { … }
bool AudioDeviceDummy::PlayoutIsInitialized() const { … }
int32_t AudioDeviceDummy::RecordingIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::InitRecording() { … }
bool AudioDeviceDummy::RecordingIsInitialized() const { … }
int32_t AudioDeviceDummy::StartPlayout() { … }
int32_t AudioDeviceDummy::StopPlayout() { … }
bool AudioDeviceDummy::Playing() const { … }
int32_t AudioDeviceDummy::StartRecording() { … }
int32_t AudioDeviceDummy::StopRecording() { … }
bool AudioDeviceDummy::Recording() const { … }
int32_t AudioDeviceDummy::InitSpeaker() { … }
bool AudioDeviceDummy::SpeakerIsInitialized() const { … }
int32_t AudioDeviceDummy::InitMicrophone() { … }
bool AudioDeviceDummy::MicrophoneIsInitialized() const { … }
int32_t AudioDeviceDummy::SpeakerVolumeIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::SetSpeakerVolume(uint32_t volume) { … }
int32_t AudioDeviceDummy::SpeakerVolume(uint32_t& volume) const { … }
int32_t AudioDeviceDummy::MaxSpeakerVolume(uint32_t& maxVolume) const { … }
int32_t AudioDeviceDummy::MinSpeakerVolume(uint32_t& minVolume) const { … }
int32_t AudioDeviceDummy::MicrophoneVolumeIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::SetMicrophoneVolume(uint32_t volume) { … }
int32_t AudioDeviceDummy::MicrophoneVolume(uint32_t& volume) const { … }
int32_t AudioDeviceDummy::MaxMicrophoneVolume(uint32_t& maxVolume) const { … }
int32_t AudioDeviceDummy::MinMicrophoneVolume(uint32_t& minVolume) const { … }
int32_t AudioDeviceDummy::SpeakerMuteIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::SetSpeakerMute(bool enable) { … }
int32_t AudioDeviceDummy::SpeakerMute(bool& enabled) const { … }
int32_t AudioDeviceDummy::MicrophoneMuteIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::SetMicrophoneMute(bool enable) { … }
int32_t AudioDeviceDummy::MicrophoneMute(bool& enabled) const { … }
int32_t AudioDeviceDummy::StereoPlayoutIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::SetStereoPlayout(bool enable) { … }
int32_t AudioDeviceDummy::StereoPlayout(bool& enabled) const { … }
int32_t AudioDeviceDummy::StereoRecordingIsAvailable(bool& available) { … }
int32_t AudioDeviceDummy::SetStereoRecording(bool enable) { … }
int32_t AudioDeviceDummy::StereoRecording(bool& enabled) const { … }
int32_t AudioDeviceDummy::PlayoutDelay(uint16_t& delayMS) const { … }
void AudioDeviceDummy::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) { … }
}