<!DOCTYPE html>
<title>feDiffuseLighting: propagates tainting from tainted input primitive</title>
<link rel="help" href="https://drafts.fxtf.org/filter-effects/#tainted-filter-primitives">
<link rel="help" href="https://drafts.fxtf.org/filter-effects/#fedisplacemnentmap-restrictions">
<link rel="match" href="reference/green-100x100.html">
<svg>
<filter id="diffuse_taintedinput" color-interpolation-filters="sRGB"
filterUnits="userSpaceOnUse">
<feFlood flood-color="currentcolor" style="color: black"/>
<feDiffuseLighting lighting-color="rgb(0%, 100%, 50%)">
<feDistantLight elevation="90"/>
</feDiffuseLighting>
<feDisplacementMap in="SourceGraphic"
xChannelSelector="G" yChannelSelector="B"
scale="100"/>
</filter>
<rect width="100" height="100" fill="red"/>
<rect width="100" height="100" fill="green"
filter="url(#diffuse_taintedinput)"/>
</svg>