<!DOCTYPE html>
<title>feDropShadow: propagates tainting from tainted input primitive</title>
<link rel="help" href="https://drafts.fxtf.org/filter-effects/#tainted-filter-primitives">
<link rel="help" href="https://drafts.fxtf.org/filter-effects/#fedisplacemnentmap-restrictions">
<link rel="match" href="reference/green-100x100.html">
<svg>
<filter id="dropshdw_taintedinput" color-interpolation-filters="sRGB"
filterUnits="userSpaceOnUse">
<feFlood x="0" y="0" width="100" height="100" flood-color="currentcolor"
style="color: black"/>
<feDropShadow width="100%" flood-color="rgb(0%, 100%, 50%)" stdDeviation="0"
dx="100" dy="0"/>
<feOffset dx="-100"/>
<feDisplacementMap in="SourceGraphic"
xChannelSelector="G" yChannelSelector="B"
scale="100" x="0" y="0" width="100" height="100"/>
</filter>
<rect width="100" height="100" fill="red"/>
<rect width="100" height="100" fill="green"
filter="url(#dropshdw_taintedinput)"/>
</svg>