/* * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "modules/audio_processing/agc2/noise_level_estimator.h" #include <stddef.h> #include <algorithm> #include <cmath> #include <numeric> #include "api/audio/audio_view.h" #include "modules/audio_processing/logging/apm_data_dumper.h" #include "rtc_base/checks.h" namespace webrtc { namespace { constexpr int kFramesPerSecond = …; float FrameEnergy(DeinterleavedView<const float> audio) { … } float EnergyToDbfs(float signal_energy, int num_samples) { … } // Updates the noise floor with instant decay and slow attack. This tuning is // specific for AGC2, so that (i) it can promptly increase the gain if the noise // floor drops (instant decay) and (ii) in case of music or fast speech, due to // which the noise floor can be overestimated, the gain reduction is slowed // down. float SmoothNoiseFloorEstimate(float current_estimate, float new_estimate) { … } class NoiseFloorEstimator : public NoiseLevelEstimator { … }; } // namespace std::unique_ptr<NoiseLevelEstimator> CreateNoiseFloorEstimator( ApmDataDumper* data_dumper) { … } } // namespace webrtc