/* * Copyright (c) 2021 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef NET_DCSCTP_TX_RR_SEND_QUEUE_H_ #define NET_DCSCTP_TX_RR_SEND_QUEUE_H_ #include <cstdint> #include <deque> #include <map> #include <memory> #include <string> #include <utility> #include <vector> #include "absl/algorithm/container.h" #include "absl/strings/string_view.h" #include "absl/types/optional.h" #include "api/array_view.h" #include "net/dcsctp/common/internal_types.h" #include "net/dcsctp/public/dcsctp_message.h" #include "net/dcsctp/public/dcsctp_socket.h" #include "net/dcsctp/public/types.h" #include "net/dcsctp/tx/send_queue.h" #include "net/dcsctp/tx/stream_scheduler.h" namespace dcsctp { // The Round Robin SendQueue holds all messages that the client wants to send, // but that haven't yet been split into chunks and fully sent on the wire. // // As defined in https://datatracker.ietf.org/doc/html/rfc8260#section-3.2, // it will cycle to send messages from different streams. It will send all // fragments from one message before continuing with a different message on // possibly a different stream, until support for message interleaving has been // implemented. // // As messages can be (requested to be) sent before the connection is properly // established, this send queue is always present - even for closed connections. // // The send queue may trigger callbacks: // * `OnBufferedAmountLow`, `OnTotalBufferedAmountLow` // These will be triggered as defined in their documentation. // * `OnLifecycleMessageExpired(/*maybe_delivered=*/false)`, `OnLifecycleEnd` // These will be triggered when messages have been expired, abandoned or // discarded from the send queue. If a message is fully produced, meaning // that the last fragment has been produced, the responsibility to send // lifecycle events is then transferred to the retransmission queue, which // is the one asking to produce the message. class RRSendQueue : public SendQueue { … }; } // namespace dcsctp #endif // NET_DCSCTP_TX_RR_SEND_QUEUE_H_