chromium/third_party/blink/web_tests/external/wpt/html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.incomplete.immediate.html

<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<title>Canvas test: 2d.drawImage.incomplete.immediate</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/html/canvas/resources/canvas-tests.js"></script>
<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css">
<body class="show_output">

<h1>2d.drawImage.incomplete.immediate</h1>
<p class="desc"></p>


<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
var t = async_test("");
_addTest(function(canvas, ctx) {

  ctx.fillStyle = '#0f0';
  ctx.fillRect(0, 0, 100, 50);
  var img = new Image();
  img.src = '../images/red.png';
  // This triggers the "update the image data" algorithm.
  // The image will not go to the "completely available" state
  // until a fetch task in the networking task source is processed,
  // so the image must not be fully decodable yet:
  ctx.drawImage(img, 0, 0);
  _assertPixelApprox(canvas, 50,25, 0,255,0,255, 2);

});
</script>
<img src="/images/red.png" id="red.png" class="resource">