chromium/out/Default/gen/ui/gfx/x/render.cc

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file was automatically generated with:
// ../../ui/gfx/x/gen_xproto.py \
//    ../../third_party/xcbproto/src \
//    gen/ui/gfx/x \
//    bigreq \
//    dri3 \
//    glx \
//    randr \
//    render \
//    screensaver \
//    shape \
//    shm \
//    sync \
//    xfixes \
//    xinput \
//    xkb \
//    xproto \
//    xtest

#include "render.h"

#include <unistd.h>
#include <xcb/xcb.h>
#include <xcb/xcbext.h>

#include "base/logging.h"
#include "base/posix/eintr_wrapper.h"
#include "ui/gfx/x/connection.h"
#include "ui/gfx/x/xproto_internal.h"

namespace x11 {

Render::Render(Connection* connection, const x11::QueryExtensionReply& info)
    :{}

std::string Render::PictFormatError::ToString() const {}

template <>
void ReadError<Render::PictFormatError>(Render::PictFormatError* error_,
                                        ReadBuffer* buffer) {}

std::string Render::PictureError::ToString() const {}

template <>
void ReadError<Render::PictureError>(Render::PictureError* error_,
                                     ReadBuffer* buffer) {}

std::string Render::PictOpError::ToString() const {}

template <>
void ReadError<Render::PictOpError>(Render::PictOpError* error_,
                                    ReadBuffer* buffer) {}

std::string Render::GlyphSetError::ToString() const {}

template <>
void ReadError<Render::GlyphSetError>(Render::GlyphSetError* error_,
                                      ReadBuffer* buffer) {}

std::string Render::GlyphError::ToString() const {}

template <>
void ReadError<Render::GlyphError>(Render::GlyphError* error_,
                                   ReadBuffer* buffer) {}

Future<Render::QueryVersionReply> Render::QueryVersion(
    const Render::QueryVersionRequest& request) {}

Future<Render::QueryVersionReply> Render::QueryVersion(
    const uint32_t& client_major_version,
    const uint32_t& client_minor_version) {}

template <>
COMPONENT_EXPORT(X11)
std::unique_ptr<Render::QueryVersionReply> detail::ReadReply<
    Render::QueryVersionReply>(ReadBuffer* buffer) {}

Future<Render::QueryPictFormatsReply> Render::QueryPictFormats(
    const Render::QueryPictFormatsRequest& request) {}

Future<Render::QueryPictFormatsReply> Render::QueryPictFormats() {}

template <>
COMPONENT_EXPORT(X11)
std::unique_ptr<Render::QueryPictFormatsReply> detail::ReadReply<
    Render::QueryPictFormatsReply>(ReadBuffer* buffer) {}

Future<Render::QueryPictIndexValuesReply> Render::QueryPictIndexValues(
    const Render::QueryPictIndexValuesRequest& request) {}

Future<Render::QueryPictIndexValuesReply> Render::QueryPictIndexValues(
    const PictFormat& format) {}

template <>
COMPONENT_EXPORT(X11)
std::unique_ptr<Render::QueryPictIndexValuesReply> detail::ReadReply<
    Render::QueryPictIndexValuesReply>(ReadBuffer* buffer) {}

Future<void> Render::CreatePicture(
    const Render::CreatePictureRequest& request) {}

Future<void> Render::CreatePicture(
    const Picture& pid,
    const Drawable& drawable,
    const PictFormat& format,
    const std::optional<Repeat>& repeat,
    const std::optional<Picture>& alphamap,
    const std::optional<int32_t>& alphaxorigin,
    const std::optional<int32_t>& alphayorigin,
    const std::optional<int32_t>& clipxorigin,
    const std::optional<int32_t>& clipyorigin,
    const std::optional<Pixmap>& clipmask,
    const std::optional<uint32_t>& graphicsexposure,
    const std::optional<SubwindowMode>& subwindowmode,
    const std::optional<PolyEdge>& polyedge,
    const std::optional<PolyMode>& polymode,
    const std::optional<Atom>& dither,
    const std::optional<uint32_t>& componentalpha) {}

Future<void> Render::ChangePicture(
    const Render::ChangePictureRequest& request) {}

Future<void> Render::ChangePicture(
    const Picture& picture,
    const std::optional<Repeat>& repeat,
    const std::optional<Picture>& alphamap,
    const std::optional<int32_t>& alphaxorigin,
    const std::optional<int32_t>& alphayorigin,
    const std::optional<int32_t>& clipxorigin,
    const std::optional<int32_t>& clipyorigin,
    const std::optional<Pixmap>& clipmask,
    const std::optional<uint32_t>& graphicsexposure,
    const std::optional<SubwindowMode>& subwindowmode,
    const std::optional<PolyEdge>& polyedge,
    const std::optional<PolyMode>& polymode,
    const std::optional<Atom>& dither,
    const std::optional<uint32_t>& componentalpha) {}

Future<void> Render::SetPictureClipRectangles(
    const Render::SetPictureClipRectanglesRequest& request) {}

Future<void> Render::SetPictureClipRectangles(
    const Picture& picture,
    const int16_t& clip_x_origin,
    const int16_t& clip_y_origin,
    const std::vector<Rectangle>& rectangles) {}

Future<void> Render::FreePicture(const Render::FreePictureRequest& request) {}

Future<void> Render::FreePicture(const Picture& picture) {}

Future<void> Render::Composite(const Render::CompositeRequest& request) {}

Future<void> Render::Composite(const PictOp& op,
                               const Picture& src,
                               const Picture& mask,
                               const Picture& dst,
                               const int16_t& src_x,
                               const int16_t& src_y,
                               const int16_t& mask_x,
                               const int16_t& mask_y,
                               const int16_t& dst_x,
                               const int16_t& dst_y,
                               const uint16_t& width,
                               const uint16_t& height) {}

Future<void> Render::Trapezoids(const Render::TrapezoidsRequest& request) {}

Future<void> Render::Trapezoids(const PictOp& op,
                                const Picture& src,
                                const Picture& dst,
                                const PictFormat& mask_format,
                                const int16_t& src_x,
                                const int16_t& src_y,
                                const std::vector<Trapezoid>& traps) {}

Future<void> Render::Triangles(const Render::TrianglesRequest& request) {}

Future<void> Render::Triangles(const PictOp& op,
                               const Picture& src,
                               const Picture& dst,
                               const PictFormat& mask_format,
                               const int16_t& src_x,
                               const int16_t& src_y,
                               const std::vector<Triangle>& triangles) {}

Future<void> Render::TriStrip(const Render::TriStripRequest& request) {}

Future<void> Render::TriStrip(const PictOp& op,
                              const Picture& src,
                              const Picture& dst,
                              const PictFormat& mask_format,
                              const int16_t& src_x,
                              const int16_t& src_y,
                              const std::vector<PointFix>& points) {}

Future<void> Render::TriFan(const Render::TriFanRequest& request) {}

Future<void> Render::TriFan(const PictOp& op,
                            const Picture& src,
                            const Picture& dst,
                            const PictFormat& mask_format,
                            const int16_t& src_x,
                            const int16_t& src_y,
                            const std::vector<PointFix>& points) {}

Future<void> Render::CreateGlyphSet(
    const Render::CreateGlyphSetRequest& request) {}

Future<void> Render::CreateGlyphSet(const GlyphSet& gsid,
                                    const PictFormat& format) {}

Future<void> Render::ReferenceGlyphSet(
    const Render::ReferenceGlyphSetRequest& request) {}

Future<void> Render::ReferenceGlyphSet(const GlyphSet& gsid,
                                       const GlyphSet& existing) {}

Future<void> Render::FreeGlyphSet(const Render::FreeGlyphSetRequest& request) {}

Future<void> Render::FreeGlyphSet(const GlyphSet& glyphset) {}

Future<void> Render::AddGlyphs(const Render::AddGlyphsRequest& request) {}

Future<void> Render::AddGlyphs(const GlyphSet& glyphset,
                               const std::vector<uint32_t>& glyphids,
                               const std::vector<GlyphInfo>& glyphs,
                               const std::vector<uint8_t>& data) {}

Future<void> Render::FreeGlyphs(const Render::FreeGlyphsRequest& request) {}

Future<void> Render::FreeGlyphs(const GlyphSet& glyphset,
                                const std::vector<Glyph>& glyphs) {}

Future<void> Render::CompositeGlyphs8(
    const Render::CompositeGlyphs8Request& request) {}

Future<void> Render::CompositeGlyphs8(const PictOp& op,
                                      const Picture& src,
                                      const Picture& dst,
                                      const PictFormat& mask_format,
                                      const GlyphSet& glyphset,
                                      const int16_t& src_x,
                                      const int16_t& src_y,
                                      const std::vector<uint8_t>& glyphcmds) {}

Future<void> Render::CompositeGlyphs16(
    const Render::CompositeGlyphs16Request& request) {}

Future<void> Render::CompositeGlyphs16(const PictOp& op,
                                       const Picture& src,
                                       const Picture& dst,
                                       const PictFormat& mask_format,
                                       const GlyphSet& glyphset,
                                       const int16_t& src_x,
                                       const int16_t& src_y,
                                       const std::vector<uint8_t>& glyphcmds) {}

Future<void> Render::CompositeGlyphs32(
    const Render::CompositeGlyphs32Request& request) {}

Future<void> Render::CompositeGlyphs32(const PictOp& op,
                                       const Picture& src,
                                       const Picture& dst,
                                       const PictFormat& mask_format,
                                       const GlyphSet& glyphset,
                                       const int16_t& src_x,
                                       const int16_t& src_y,
                                       const std::vector<uint8_t>& glyphcmds) {}

Future<void> Render::FillRectangles(
    const Render::FillRectanglesRequest& request) {}

Future<void> Render::FillRectangles(const PictOp& op,
                                    const Picture& dst,
                                    const Color& color,
                                    const std::vector<Rectangle>& rects) {}

Future<void> Render::CreateCursor(const Render::CreateCursorRequest& request) {}

Future<void> Render::CreateCursor(const Cursor& cid,
                                  const Picture& source,
                                  const uint16_t& x,
                                  const uint16_t& y) {}

Future<void> Render::SetPictureTransform(
    const Render::SetPictureTransformRequest& request) {}

Future<void> Render::SetPictureTransform(const Picture& picture,
                                         const Transform& transform) {}

Future<Render::QueryFiltersReply> Render::QueryFilters(
    const Render::QueryFiltersRequest& request) {}

Future<Render::QueryFiltersReply> Render::QueryFilters(
    const Drawable& drawable) {}

template <>
COMPONENT_EXPORT(X11)
std::unique_ptr<Render::QueryFiltersReply> detail::ReadReply<
    Render::QueryFiltersReply>(ReadBuffer* buffer) {}

Future<void> Render::SetPictureFilter(
    const Render::SetPictureFilterRequest& request) {}

Future<void> Render::SetPictureFilter(const Picture& picture,
                                      const std::string& filter,
                                      const std::vector<Fixed>& values) {}

Future<void> Render::CreateAnimCursor(
    const Render::CreateAnimCursorRequest& request) {}

Future<void> Render::CreateAnimCursor(
    const Cursor& cid,
    const std::vector<AnimationCursorElement>& cursors) {}

Future<void> Render::AddTraps(const Render::AddTrapsRequest& request) {}

Future<void> Render::AddTraps(const Picture& picture,
                              const int16_t& x_off,
                              const int16_t& y_off,
                              const std::vector<Trap>& traps) {}

Future<void> Render::CreateSolidFill(
    const Render::CreateSolidFillRequest& request) {}

Future<void> Render::CreateSolidFill(const Picture& picture,
                                     const Color& color) {}

Future<void> Render::CreateLinearGradient(
    const Render::CreateLinearGradientRequest& request) {}

Future<void> Render::CreateLinearGradient(const Picture& picture,
                                          const PointFix& p1,
                                          const PointFix& p2,
                                          const std::vector<Fixed>& stops,
                                          const std::vector<Color>& colors) {}

Future<void> Render::CreateRadialGradient(
    const Render::CreateRadialGradientRequest& request) {}

Future<void> Render::CreateRadialGradient(const Picture& picture,
                                          const PointFix& inner,
                                          const PointFix& outer,
                                          const Fixed& inner_radius,
                                          const Fixed& outer_radius,
                                          const std::vector<Fixed>& stops,
                                          const std::vector<Color>& colors) {}

Future<void> Render::CreateConicalGradient(
    const Render::CreateConicalGradientRequest& request) {}

Future<void> Render::CreateConicalGradient(const Picture& picture,
                                           const PointFix& center,
                                           const Fixed& angle,
                                           const std::vector<Fixed>& stops,
                                           const std::vector<Color>& colors) {}

}  // namespace x11