chromium/third_party/blink/web_tests/external/wpt/html/canvas/tools/yaml-new/pixel-manipulation.yaml

- name: 2d.imageData.create2.basic
  desc: createImageData(sw, sh) exists and returns something
  code: |
    @assert ctx.createImageData(1, 1) !== null;

- name: 2d.imageData.create1.basic
  desc: createImageData(imgdata) exists and returns something
  code: |
    @assert ctx.createImageData(ctx.createImageData(1, 1)) !== null;

- name: 2d.imageData.create2.type
  desc: createImageData(sw, sh) returns an ImageData object containing a Uint8ClampedArray
    object
  canvas_types: ['HtmlCanvas']
  code: |
    @assert window.ImageData !== undefined;
    @assert window.Uint8ClampedArray !== undefined;
    window.ImageData.prototype.thisImplementsImageData = true;
    window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true;
    var imgdata = ctx.createImageData(1, 1);
    @assert imgdata.thisImplementsImageData;
    @assert imgdata.data.thisImplementsUint8ClampedArray;

- name: 2d.imageData.create1.type
  desc: createImageData(imgdata) returns an ImageData object containing a Uint8ClampedArray
    object
  canvas_types: ['HtmlCanvas']
  code: |
    @assert window.ImageData !== undefined;
    @assert window.Uint8ClampedArray !== undefined;
    window.ImageData.prototype.thisImplementsImageData = true;
    window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true;
    var imgdata = ctx.createImageData(ctx.createImageData(1, 1));
    @assert imgdata.thisImplementsImageData;
    @assert imgdata.data.thisImplementsUint8ClampedArray;

- name: 2d.imageData.create2.this
  desc: createImageData(sw, sh) should throw when called with the wrong |this|
  canvas_types: ['HtmlCanvas']
  notes: &bindings Defined in "Web IDL" (draft)
  code: |
    @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, 1, 1); @moz-todo
    @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, 1, 1); @moz-todo
    @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, 1, 1); @moz-todo

- name: 2d.imageData.create1.this
  desc: createImageData(imgdata) should throw when called with the wrong |this|
  canvas_types: ['HtmlCanvas']
  notes: *bindings
  code: |
    var imgdata = ctx.createImageData(1, 1);
    @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, imgdata); @moz-todo
    @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, imgdata); @moz-todo
    @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, imgdata); @moz-todo

- name: 2d.imageData.create2.initial
  desc: createImageData(sw, sh) returns transparent black data of the right size
  code: |
    var imgdata = ctx.createImageData(10, 20);
    @assert imgdata.data.length === imgdata.width*imgdata.height*4;
    @assert imgdata.width < imgdata.height;
    @assert imgdata.width > 0;
    var isTransparentBlack = true;
    for (var i = 0; i < imgdata.data.length; ++i)
        if (imgdata.data[i] !== 0)
            isTransparentBlack = false;
    @assert isTransparentBlack;

- name: 2d.imageData.create1.initial
  desc: createImageData(imgdata) returns transparent black data of the right size
  code: |
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50);
    var imgdata1 = ctx.getImageData(0, 0, 10, 20);
    var imgdata2 = ctx.createImageData(imgdata1);
    @assert imgdata2.data.length === imgdata1.data.length;
    @assert imgdata2.width === imgdata1.width;
    @assert imgdata2.height === imgdata1.height;
    var isTransparentBlack = true;
    for (var i = 0; i < imgdata2.data.length; ++i)
        if (imgdata2.data[i] !== 0)
            isTransparentBlack = false;
    @assert isTransparentBlack;

- name: 2d.imageData.create2.large
  desc: createImageData(sw, sh) works for sizes much larger than the canvas
  code: |
    var imgdata = ctx.createImageData(1000, 2000);
    @assert imgdata.data.length === imgdata.width*imgdata.height*4;
    @assert imgdata.width < imgdata.height;
    @assert imgdata.width > 0;
    var isTransparentBlack = true;
    for (var i = 0; i < imgdata.data.length; i += 7813) // check ~1024 points (assuming normal scaling)
        if (imgdata.data[i] !== 0)
            isTransparentBlack = false;
    @assert isTransparentBlack;

- name: 2d.imageData.create2.negative
  desc: createImageData(sw, sh) takes the absolute magnitude of the size arguments
  code: |
    var imgdata1 = ctx.createImageData(10, 20);
    var imgdata2 = ctx.createImageData(-10, 20);
    var imgdata3 = ctx.createImageData(10, -20);
    var imgdata4 = ctx.createImageData(-10, -20);
    @assert imgdata1.data.length === imgdata2.data.length;
    @assert imgdata2.data.length === imgdata3.data.length;
    @assert imgdata3.data.length === imgdata4.data.length;

- name: 2d.imageData.create2.zero
  desc: createImageData(sw, sh) throws INDEX_SIZE_ERR if size is zero
  code: |
    @assert throws INDEX_SIZE_ERR ctx.createImageData(10, 0);
    @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 10);
    @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 0);
    @assert throws INDEX_SIZE_ERR ctx.createImageData(0.99, 10);
    @assert throws INDEX_SIZE_ERR ctx.createImageData(10, 0.1);

- name: 2d.imageData.create2.nonfinite
  desc: createImageData() throws TypeError if arguments are not finite
  notes: *bindings
  code: |
    @nonfinite @assert throws TypeError ctx.createImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
    var posinfobj = { valueOf: function() { return Infinity; } },
        neginfobj = { valueOf: function() { return -Infinity; } },
        nanobj = { valueOf: function() { return -Infinity; } };
    @nonfinite @assert throws TypeError ctx.createImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>);

- name: 2d.imageData.create1.zero
  desc: createImageData(null) throws TypeError
  code: |
    @assert throws TypeError ctx.createImageData(null);

- name: 2d.imageData.create2.double
  desc: createImageData(w, h) double is converted to long
  code: |
    var imgdata1 = ctx.createImageData(10.01, 10.99);
    var imgdata2 = ctx.createImageData(-10.01, -10.99);
    @assert imgdata1.width === 10;
    @assert imgdata1.height === 10;
    @assert imgdata2.width === 10;
    @assert imgdata2.height === 10;

- name: 2d.imageData.get.double
  desc: createImageData(w, h) double is converted to long
  code: |
    var imgdata1 = ctx.getImageData(0, 0, 10.01, 10.99);
    var imgdata2 = ctx.getImageData(0, 0, -10.01, -10.99);
    @assert imgdata1.width === 10;
    @assert imgdata1.height === 10;
    @assert imgdata2.width === 10;
    @assert imgdata2.height === 10;

- name: 2d.imageData.create2.round
  desc: createImageData(w, h) is rounded the same as getImageData(0, 0, w, h)
  code: |
    var imgdata1 = ctx.createImageData(10.01, 10.99);
    var imgdata2 = ctx.getImageData(0, 0, 10.01, 10.99);
    @assert imgdata1.width === imgdata2.width;
    @assert imgdata1.height === imgdata2.height;

- name: 2d.imageData.create.and.resize
  desc: Verify no crash when resizing an image bitmap to zero.
  canvas_types: ['HtmlCanvas']
  images:
  - red.png
  code: |
    var image = new Image();
    image.onload = t.step_func(function() {
      var options = { resizeHeight: 0 };
      var p1 = createImageBitmap(image, options);
      p1.catch(function(error){});
      t.done();
    });
    image.src = 'red.png';

- name: 2d.imageData.get.basic
  desc: getImageData() exists and returns something
  code: |
    @assert ctx.getImageData(0, 0, 100, 50) !== null;

- name: 2d.imageData.get.type
  canvas_types: ['HtmlCanvas']
  desc: getImageData() returns an ImageData object containing a Uint8ClampedArray
    object
  code: |
    @assert window.ImageData !== undefined;
    @assert window.Uint8ClampedArray !== undefined;
    window.ImageData.prototype.thisImplementsImageData = true;
    window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true;
    var imgdata = ctx.getImageData(0, 0, 1, 1);
    @assert imgdata.thisImplementsImageData;
    @assert imgdata.data.thisImplementsUint8ClampedArray;

- name: 2d.imageData.get.zero
  desc: getImageData() throws INDEX_SIZE_ERR if size is zero
  code: |
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, 0);
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 10);
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 0);
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0.1, 10);
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, 0.99);
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, -0.1, 10);
    @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, -0.99);

- name: 2d.imageData.get.nonfinite
  desc: getImageData() throws TypeError if arguments are not finite
  notes: *bindings
  code: |
    @nonfinite @assert throws TypeError ctx.getImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
    var posinfobj = { valueOf: function() { return Infinity; } },
        neginfobj = { valueOf: function() { return -Infinity; } },
        nanobj = { valueOf: function() { return -Infinity; } };
    @nonfinite @assert throws TypeError ctx.getImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>);

- name: 2d.imageData.get.source.outside
  desc: getImageData() returns transparent black outside the canvas
  code: |
    ctx.fillStyle = '#08f';
    ctx.fillRect(0, 0, 100, 50);

    var imgdata1 = ctx.getImageData(-10, 5, 1, 1);
    @assert imgdata1.data[0] === 0;
    @assert imgdata1.data[1] === 0;
    @assert imgdata1.data[2] === 0;
    @assert imgdata1.data[3] === 0;

    var imgdata2 = ctx.getImageData(10, -5, 1, 1);
    @assert imgdata2.data[0] === 0;
    @assert imgdata2.data[1] === 0;
    @assert imgdata2.data[2] === 0;
    @assert imgdata2.data[3] === 0;

    var imgdata3 = ctx.getImageData(200, 5, 1, 1);
    @assert imgdata3.data[0] === 0;
    @assert imgdata3.data[1] === 0;
    @assert imgdata3.data[2] === 0;
    @assert imgdata3.data[3] === 0;

    var imgdata4 = ctx.getImageData(10, 60, 1, 1);
    @assert imgdata4.data[0] === 0;
    @assert imgdata4.data[1] === 0;
    @assert imgdata4.data[2] === 0;
    @assert imgdata4.data[3] === 0;

    var imgdata5 = ctx.getImageData(100, 10, 1, 1);
    @assert imgdata5.data[0] === 0;
    @assert imgdata5.data[1] === 0;
    @assert imgdata5.data[2] === 0;
    @assert imgdata5.data[3] === 0;

    var imgdata6 = ctx.getImageData(0, 10, 1, 1);
    @assert imgdata6.data[0] === 0;
    @assert imgdata6.data[1] === 136;
    @assert imgdata6.data[2] === 255;
    @assert imgdata6.data[3] === 255;

    var imgdata7 = ctx.getImageData(-10, 10, 20, 20);
    @assert imgdata7.data[ 0*4+0] === 0;
    @assert imgdata7.data[ 0*4+1] === 0;
    @assert imgdata7.data[ 0*4+2] === 0;
    @assert imgdata7.data[ 0*4+3] === 0;
    @assert imgdata7.data[ 9*4+0] === 0;
    @assert imgdata7.data[ 9*4+1] === 0;
    @assert imgdata7.data[ 9*4+2] === 0;
    @assert imgdata7.data[ 9*4+3] === 0;
    @assert imgdata7.data[10*4+0] === 0;
    @assert imgdata7.data[10*4+1] === 136;
    @assert imgdata7.data[10*4+2] === 255;
    @assert imgdata7.data[10*4+3] === 255;
    @assert imgdata7.data[19*4+0] === 0;
    @assert imgdata7.data[19*4+1] === 136;
    @assert imgdata7.data[19*4+2] === 255;
    @assert imgdata7.data[19*4+3] === 255;
    @assert imgdata7.data[20*4+0] === 0;
    @assert imgdata7.data[20*4+1] === 0;
    @assert imgdata7.data[20*4+2] === 0;
    @assert imgdata7.data[20*4+3] === 0;

- name: 2d.imageData.get.source.negative
  desc: getImageData() works with negative width and height, and returns top-to-bottom
    left-to-right
  code: |
    ctx.fillStyle = '#000';
    ctx.fillRect(0, 0, 100, 50);
    ctx.fillStyle = '#fff';
    ctx.fillRect(20, 10, 60, 10);

    var imgdata1 = ctx.getImageData(85, 25, -10, -10);
    @assert imgdata1.data[0] === 255;
    @assert imgdata1.data[1] === 255;
    @assert imgdata1.data[2] === 255;
    @assert imgdata1.data[3] === 255;
    @assert imgdata1.data[imgdata1.data.length-4+0] === 0;
    @assert imgdata1.data[imgdata1.data.length-4+1] === 0;
    @assert imgdata1.data[imgdata1.data.length-4+2] === 0;
    @assert imgdata1.data[imgdata1.data.length-4+3] === 255;

    var imgdata2 = ctx.getImageData(0, 0, -1, -1);
    @assert imgdata2.data[0] === 0;
    @assert imgdata2.data[1] === 0;
    @assert imgdata2.data[2] === 0;
    @assert imgdata2.data[3] === 0;

- name: 2d.imageData.get.source.size
  desc: getImageData() returns bigger ImageData for bigger source rectangle
  code: |
    var imgdata1 = ctx.getImageData(0, 0, 10, 10);
    var imgdata2 = ctx.getImageData(0, 0, 20, 20);
    @assert imgdata2.width > imgdata1.width;
    @assert imgdata2.height > imgdata1.height;

- name: 2d.imageData.get.nonpremul
  desc: getImageData() returns non-premultiplied colors
  code: |
    ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
    ctx.fillRect(0, 0, 100, 50);
    var imgdata = ctx.getImageData(10, 10, 10, 10);
    @assert imgdata.data[0] > 200;
    @assert imgdata.data[1] > 200;
    @assert imgdata.data[2] > 200;
    @assert imgdata.data[3] > 100;
    @assert imgdata.data[3] < 200;

- name: 2d.imageData.get.range
  desc: getImageData() returns values in the range [0, 255]
  code: |
    ctx.fillStyle = '#000';
    ctx.fillRect(0, 0, 100, 50);
    ctx.fillStyle = '#fff';
    ctx.fillRect(20, 10, 60, 10);
    var imgdata1 = ctx.getImageData(10, 5, 1, 1);
    @assert imgdata1.data[0] === 0;
    var imgdata2 = ctx.getImageData(30, 15, 1, 1);
    @assert imgdata2.data[0] === 255;

- name: 2d.imageData.get.clamp
  desc: getImageData() clamps colors to the range [0, 255]
  code: |
    ctx.fillStyle = 'rgb(-100, -200, -300)';
    ctx.fillRect(0, 0, 100, 50);
    ctx.fillStyle = 'rgb(256, 300, 400)';
    ctx.fillRect(20, 10, 60, 10);
    var imgdata1 = ctx.getImageData(10, 5, 1, 1);
    @assert imgdata1.data[0] === 0;
    @assert imgdata1.data[1] === 0;
    @assert imgdata1.data[2] === 0;
    var imgdata2 = ctx.getImageData(30, 15, 1, 1);
    @assert imgdata2.data[0] === 255;
    @assert imgdata2.data[1] === 255;
    @assert imgdata2.data[2] === 255;

- name: 2d.imageData.get.length
  desc: getImageData() returns a correctly-sized Uint8ClampedArray
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @assert imgdata.data.length === imgdata.width*imgdata.height*4;

- name: 2d.imageData.get.order.cols
  desc: getImageData() returns leftmost columns first
  code: |
    ctx.fillStyle = '#fff';
    ctx.fillRect(0, 0, 100, 50);
    ctx.fillStyle = '#000';
    ctx.fillRect(0, 0, 2, 50);
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @assert imgdata.data[0] === 0;
    @assert imgdata.data[Math.round(imgdata.width/2*4)] === 255;
    @assert imgdata.data[Math.round((imgdata.height/2)*imgdata.width*4)] === 0;

- name: 2d.imageData.get.order.rows
  desc: getImageData() returns topmost rows first
  code: |
    ctx.fillStyle = '#fff';
    ctx.fillRect(0, 0, 100, 50);
    ctx.fillStyle = '#000';
    ctx.fillRect(0, 0, 100, 2);
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @assert imgdata.data[0] === 0;
    @assert imgdata.data[Math.floor(imgdata.width/2*4)] === 0;
    @assert imgdata.data[(imgdata.height/2)*imgdata.width*4] === 255;

- name: 2d.imageData.get.order.rgb
  desc: getImageData() returns R then G then B
  code: |
    ctx.fillStyle = '#48c';
    ctx.fillRect(0, 0, 100, 50);
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @assert imgdata.data[0] === 0x44;
    @assert imgdata.data[1] === 0x88;
    @assert imgdata.data[2] === 0xCC;
    @assert imgdata.data[3] === 255;
    @assert imgdata.data[4] === 0x44;
    @assert imgdata.data[5] === 0x88;
    @assert imgdata.data[6] === 0xCC;
    @assert imgdata.data[7] === 255;

- name: 2d.imageData.get.order.alpha
  desc: getImageData() returns A in the fourth component
  code: |
    ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
    ctx.fillRect(0, 0, 100, 50);
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @assert imgdata.data[3] < 200;
    @assert imgdata.data[3] > 100;

- name: 2d.imageData.get.unaffected
  desc: getImageData() is not affected by context state
  code: |
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 50, 50)
    ctx.fillStyle = '#f00';
    ctx.fillRect(50, 0, 50, 50)
    ctx.save();
    ctx.translate(50, 0);
    ctx.globalAlpha = 0.1;
    ctx.globalCompositeOperation = 'destination-atop';
    ctx.shadowColor = '#f00';
    ctx.rect(0, 0, 5, 5);
    ctx.clip();
    var imgdata = ctx.getImageData(0, 0, 50, 50);
    ctx.restore();
    ctx.putImageData(imgdata, 50, 0);
    @assert pixel 25,25 ==~ 0,255,0,255;
    @assert pixel 75,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.get.large.crash
  desc: Test that canvas crash when image data cannot be allocated.
  code: |
    @assert throws TypeError ctx.getImageData(10, 0xffffffff, 2147483647, 10);

- name: 2d.imageData.get.rounding
  desc: Test the handling of non-integer source coordinates in getImageData().
  code: |
    function testDimensions(sx, sy, sw, sh, width, height)
    {
        imageData = ctx.getImageData(sx, sy, sw, sh);
        @assert imageData.width == width;
        @assert imageData.height == height;
    }

    testDimensions(0, 0, 20, 10, 20, 10);

    testDimensions(.1, .2, 20, 10, 20, 10);
    testDimensions(.9, .8, 20, 10, 20, 10);

    testDimensions(0, 0, 20.9, 10.9, 20, 10);
    testDimensions(0, 0, 20.1, 10.1, 20, 10);

    testDimensions(-1, -1, 20, 10, 20, 10);

    testDimensions(-1.1, 0, 20, 10, 20, 10);
    testDimensions(-1.9,  0, 20, 10, 20, 10);

- name: 2d.imageData.get.invalid
  desc: Verify getImageData() behavior in invalid cases.
  code: |
    imageData = ctx.getImageData(0,0,2,2);
    var testValues = [NaN, true, false, "\"garbage\"", "-1",
                      "0", "1", "2", Infinity, -Infinity,
                      -5, -0.5, 0, 0.5, 5,
                      5.4, 255, 256, null, undefined];
    var testResults = [0, 1, 0, 0, 0,
                       0, 1, 2, 255, 0,
                       0, 0, 0, 0, 5,
                       5, 255, 255, 0, 0];
    for (var i = 0; i < testValues.length; i++) {
        imageData.data[0] = testValues[i];
        @assert imageData.data[0] == testResults[i];
    }
    imageData.data['foo']='garbage';
    @assert imageData.data['foo'] == 'garbage';
    imageData.data[-1]='garbage';
    @assert imageData.data[-1] == undefined;
    imageData.data[17]='garbage';
    @assert imageData.data[17] == undefined;

- name: 2d.imageData.object.properties
  desc: ImageData objects have the right properties
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @assert typeof(imgdata.width) === 'number';
    @assert typeof(imgdata.height) === 'number';
    @assert typeof(imgdata.data) === 'object';

- name: 2d.imageData.object.readonly
  desc: ImageData objects properties are read-only
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    var w = imgdata.width;
    var h = imgdata.height;
    var d = imgdata.data;
    imgdata.width = 123;
    imgdata.height = 123;
    imgdata.data = [100,100,100,100];
    @assert imgdata.width === w;
    @assert imgdata.height === h;
    @assert imgdata.data === d;
    @assert imgdata.data[0] === 0;
    @assert imgdata.data[1] === 0;
    @assert imgdata.data[2] === 0;
    @assert imgdata.data[3] === 0;

- name: 2d.imageData.object.ctor.size
  canvas_types: ['HtmlCanvas']
  desc: ImageData has a usable constructor
  code: |
    @assert window.ImageData !== undefined;

    var imgdata = new window.ImageData(2, 3);
    @assert imgdata.width === 2;
    @assert imgdata.height === 3;
    @assert imgdata.data.length === 2 * 3 * 4;
    for (var i = 0; i < imgdata.data.length; ++i) {
      @assert imgdata.data[i] === 0;
    }

- name: 2d.imageData.object.ctor.basics
  canvas_types: ['HtmlCanvas']
  desc: Testing different type of ImageData constructor
  code: |
    function setRGBA(imageData, i, rgba)
    {
        var s = i * 4;
        imageData[s] = rgba[0];
        imageData[s + 1] = rgba[1];
        imageData[s + 2] = rgba[2];
        imageData[s + 3] = rgba[3];
    }

    function getRGBA(imageData, i)
    {
        var result = [];
        var s = i * 4;
        for (var j = 0; j < 4; j++) {
            result[j] = imageData[s + j];
        }
        return result;
    }

    function assertArrayEquals(actual, expected)
    {
        @assert typeof actual === "object";
        @assert actual !== null;
        @assert "length" in actual === true;
        @assert actual.length === expected.length;
        for (var i = 0; i < actual.length; i++) {
            @assert actual.hasOwnProperty(i) === expected.hasOwnProperty(i);
            @assert actual[i] === expected[i];
        }
    }

    @assert ImageData !== undefined;
    imageData = new ImageData(100, 50);

    @assert imageData !== null;
    @assert imageData.data !== null;
    @assert imageData.width === 100;
    @assert imageData.height === 50;
    assertArrayEquals(getRGBA(imageData.data, 4), [0, 0, 0, 0]);

    var testColor = [0, 255, 255, 128];
    setRGBA(imageData.data, 4, testColor);
    assertArrayEquals(getRGBA(imageData.data, 4), testColor);

    @assert throws TypeError ImageData(1, 1);
    @assert throws TypeError new ImageData(10);
    @assert throws INDEX_SIZE_ERR new ImageData(0, 10);
    @assert throws INDEX_SIZE_ERR new ImageData(10, 0);
    @assert throws INDEX_SIZE_ERR new ImageData('width', 'height');
    @assert throws INDEX_SIZE_ERR new ImageData(1 << 31, 1 << 31);
    @assert throws TypeError new ImageData(new Uint8ClampedArray(0));
    @assert throws INDEX_SIZE_ERR new ImageData(new Uint8Array(100), 25);
    @assert throws INVALID_STATE_ERR new ImageData(new Uint8ClampedArray(27), 2);
    @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(28), 7, 0);
    @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(104), 14);
    @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray([12, 34, 168, 65328]), 1, 151);
    @assert throws TypeError new ImageData(self, 4, 4);
    @assert throws TypeError new ImageData(null, 4, 4);
    @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 0);
    @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 13);
    @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 1 << 31);
    @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 'biggish');
    @assert throws INDEX_SIZE_ERR new ImageData(imageData.data, 1 << 24, 1 << 31);
    @assert new ImageData(new Uint8ClampedArray(28), 7).height === 1;

    imageDataFromData = new ImageData(imageData.data, 100);
    @assert imageDataFromData.width === 100;
    @assert imageDataFromData.height === 50;
    @assert imageDataFromData.data === imageData.data;
    assertArrayEquals(getRGBA(imageDataFromData.data, 10), getRGBA(imageData.data, 10));
    setRGBA(imageData.data, 10, testColor);
    assertArrayEquals(getRGBA(imageDataFromData.data, 10), getRGBA(imageData.data, 10));

    var data = new Uint8ClampedArray(400);
    data[22] = 129;
    imageDataFromData = new ImageData(data, 20, 5);
    @assert imageDataFromData.width === 20;
    @assert imageDataFromData.height === 5;
    @assert imageDataFromData.data === data;
    assertArrayEquals(getRGBA(imageDataFromData.data, 2), getRGBA(data, 2));
    setRGBA(imageDataFromData.data, 2, testColor);
    assertArrayEquals(getRGBA(imageDataFromData.data, 2), getRGBA(data, 2));

    if (window.SharedArrayBuffer) {
        @assert throws TypeError new ImageData(new Uint16Array(new SharedArrayBuffer(32)), 4, 2);
    }

- name: 2d.imageData.object.ctor.array
  desc: ImageData has a usable constructor
  canvas_types: ['HtmlCanvas']
  code: |
    @assert window.ImageData !== undefined;

    var array = new Uint8ClampedArray(8);
    var imgdata = new window.ImageData(array, 1, 2);
    @assert imgdata.width === 1;
    @assert imgdata.height === 2;
    @assert imgdata.data === array;

- name: 2d.imageData.object.ctor.array.bounds
  desc: ImageData has a usable constructor
  canvas_types: ['HtmlCanvas']
  code: |
    @assert window.ImageData !== undefined;

    @assert throws INVALID_STATE_ERR new ImageData(new Uint8ClampedArray(0), 1);
    @assert throws INVALID_STATE_ERR new ImageData(new Uint8ClampedArray(3), 1);
    @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(4), 0);
    @assert throws INDEX_SIZE_ERR new ImageData(new Uint8ClampedArray(4), 1, 2);
    @assert throws TypeError new ImageData(new Uint8Array(8), 1, 2);
    @assert throws TypeError new ImageData(new Int8Array(8), 1, 2);

- name: 2d.imageData.object.set
  desc: ImageData.data can be modified
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    imgdata.data[0] = 100;
    @assert imgdata.data[0] === 100;
    imgdata.data[0] = 200;
    @assert imgdata.data[0] === 200;

- name: 2d.imageData.object.undefined
  desc: ImageData.data converts undefined to 0
  webidl:
  - es-octet
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    imgdata.data[0] = 100;
    imgdata.data[0] = undefined;
    @assert imgdata.data[0] === 0;

- name: 2d.imageData.object.nan
  desc: ImageData.data converts NaN to 0
  webidl:
  - es-octet
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    imgdata.data[0] = 100;
    imgdata.data[0] = NaN;
    @assert imgdata.data[0] === 0;
    imgdata.data[0] = 100;
    imgdata.data[0] = "cheese";
    @assert imgdata.data[0] === 0;

- name: 2d.imageData.object.string
  desc: ImageData.data converts strings to numbers with ToNumber
  webidl:
  - es-octet
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    imgdata.data[0] = 100;
    imgdata.data[0] = "110";
    @assert imgdata.data[0] === 110;
    imgdata.data[0] = 100;
    imgdata.data[0] = "0x78";
    @assert imgdata.data[0] === 120;
    imgdata.data[0] = 100;
    imgdata.data[0] = " +130e0 ";
    @assert imgdata.data[0] === 130;

- name: 2d.imageData.object.clamp
  desc: ImageData.data clamps numbers to [0, 255]
  webidl:
  - es-octet
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);

    imgdata.data[0] = 100;
    imgdata.data[0] = 300;
    @assert imgdata.data[0] === 255;
    imgdata.data[0] = 100;
    imgdata.data[0] = -100;
    @assert imgdata.data[0] === 0;

    imgdata.data[0] = 100;
    imgdata.data[0] = 200+Math.pow(2, 32);
    @assert imgdata.data[0] === 255;
    imgdata.data[0] = 100;
    imgdata.data[0] = -200-Math.pow(2, 32);
    @assert imgdata.data[0] === 0;

    imgdata.data[0] = 100;
    imgdata.data[0] = Math.pow(10, 39);
    @assert imgdata.data[0] === 255;
    imgdata.data[0] = 100;
    imgdata.data[0] = -Math.pow(10, 39);
    @assert imgdata.data[0] === 0;

    imgdata.data[0] = 100;
    imgdata.data[0] = -Infinity;
    @assert imgdata.data[0] === 0;
    imgdata.data[0] = 100;
    imgdata.data[0] = Infinity;
    @assert imgdata.data[0] === 255;

- name: 2d.imageData.object.round
  desc: ImageData.data rounds numbers with round-to-zero
  webidl:
  - es-octet
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    imgdata.data[0] = 0.499;
    @assert imgdata.data[0] === 0;
    imgdata.data[0] = 0.5;
    @assert imgdata.data[0] === 0;
    imgdata.data[0] = 0.501;
    @assert imgdata.data[0] === 1;
    imgdata.data[0] = 1.499;
    @assert imgdata.data[0] === 1;
    imgdata.data[0] = 1.5;
    @assert imgdata.data[0] === 2;
    imgdata.data[0] = 1.501;
    @assert imgdata.data[0] === 2;
    imgdata.data[0] = 2.5;
    @assert imgdata.data[0] === 2;
    imgdata.data[0] = 3.5;
    @assert imgdata.data[0] === 4;
    imgdata.data[0] = 252.5;
    @assert imgdata.data[0] === 252;
    imgdata.data[0] = 253.5;
    @assert imgdata.data[0] === 254;
    imgdata.data[0] = 254.5;
    @assert imgdata.data[0] === 254;
    imgdata.data[0] = 256.5;
    @assert imgdata.data[0] === 255;
    imgdata.data[0] = -0.5;
    @assert imgdata.data[0] === 0;
    imgdata.data[0] = -1.5;
    @assert imgdata.data[0] === 0;



- name: 2d.imageData.put.null
  desc: putImageData() with null imagedata throws TypeError
  code: |
    @assert throws TypeError ctx.putImageData(null, 0, 0);

- name: 2d.imageData.put.nonfinite
  desc: putImageData() throws TypeError if arguments are not finite
  notes: *bindings
  code: |
    var imgdata = ctx.getImageData(0, 0, 10, 10);
    @nonfinite @assert throws TypeError ctx.putImageData(<imgdata>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);
    @nonfinite @assert throws TypeError ctx.putImageData(<imgdata>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>);

- name: 2d.imageData.put.basic
  desc: putImageData() puts image data from getImageData() onto the canvas
  code: |
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    var imgdata = ctx.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.created
  desc: putImageData() puts image data from createImageData() onto the canvas
  code: |
    var imgdata = ctx.createImageData(100, 50);
    for (var i = 0; i < imgdata.data.length; i += 4) {
        imgdata.data[i] = 0;
        imgdata.data[i+1] = 255;
        imgdata.data[i+2] = 0;
        imgdata.data[i+3] = 255;
    }
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.wrongtype
  desc: putImageData() does not accept non-ImageData objects
  code: |
    var imgdata = { width: 1, height: 1, data: [255, 0, 0, 255] };
    @assert throws TypeError ctx.putImageData(imgdata, 0, 0);
    @assert throws TypeError ctx.putImageData("cheese", 0, 0);
    @assert throws TypeError ctx.putImageData(42, 0, 0);
  expected: green

- name: 2d.imageData.put.cross
  desc: putImageData() accepts image data got from a different canvas
  canvas_types: ['HtmlCanvas']
  code: |
    var canvas2 = document.createElement('canvas');
    var ctx2 = canvas2.getContext('2d');
    ctx2.fillStyle = '#0f0';
    ctx2.fillRect(0, 0, 100, 50)
    var imgdata = ctx2.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.cross
  desc: putImageData() accepts image data got from a different canvas
  canvas_types: ['OffscreenCanvas', 'Worker']
  code: |
    var offscreenCanvas2 = new OffscreenCanvas(100, 50);
    var ctx2 = offscreenCanvas2.getContext('2d');
    ctx2.fillStyle = '#0f0';
    ctx2.fillRect(0, 0, 100, 50)
    var imgdata = ctx2.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.alpha
  desc: putImageData() puts non-solid image data correctly
  code: |
    ctx.fillStyle = 'rgba(0, 255, 0, 0.25)';
    ctx.fillRect(0, 0, 100, 50)
    var imgdata = ctx.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,64;
  expected: |
    size 100 50
    cr.set_source_rgba(0, 1, 0, 0.25)
    cr.rectangle(0, 0, 100, 50)
    cr.fill()

- name: 2d.imageData.put.modified
  desc: putImageData() puts modified image data correctly
  code: |
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#f00';
    ctx.fillRect(45, 20, 10, 10)
    var imgdata = ctx.getImageData(45, 20, 10, 10);
    for (var i = 0, len = imgdata.width*imgdata.height*4; i < len; i += 4)
    {
        imgdata.data[i] = 0;
        imgdata.data[i+1] = 255;
    }
    ctx.putImageData(imgdata, 45, 20);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.dirty.zero
  desc: putImageData() with zero-sized dirty rectangle puts nothing
  code: |
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    var imgdata = ctx.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    ctx.putImageData(imgdata, 0, 0, 0, 0, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.dirty.rect1
  desc: putImageData() only modifies areas inside the dirty rectangle, using width
    and height
  code: |
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 20, 20)

    var imgdata = ctx.getImageData(0, 0, 100, 50);

    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#f00';
    ctx.fillRect(40, 20, 20, 20)
    ctx.putImageData(imgdata, 40, 20, 0, 0, 20, 20);

    @assert pixel 50,25 ==~ 0,255,0,255;
    @assert pixel 35,25 ==~ 0,255,0,255;
    @assert pixel 65,25 ==~ 0,255,0,255;
    @assert pixel 50,15 ==~ 0,255,0,255;
    @assert pixel 50,45 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.dirty.rect2
  desc: putImageData() only modifies areas inside the dirty rectangle, using x and
    y
  code: |
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#0f0';
    ctx.fillRect(60, 30, 20, 20)

    var imgdata = ctx.getImageData(0, 0, 100, 50);

    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#f00';
    ctx.fillRect(40, 20, 20, 20)
    ctx.putImageData(imgdata, -20, -10, 60, 30, 20, 20);

    @assert pixel 50,25 ==~ 0,255,0,255;
    @assert pixel 35,25 ==~ 0,255,0,255;
    @assert pixel 65,25 ==~ 0,255,0,255;
    @assert pixel 50,15 ==~ 0,255,0,255;
    @assert pixel 50,45 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.dirty.negative
  desc: putImageData() handles negative-sized dirty rectangles correctly
  code: |
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 20, 20)

    var imgdata = ctx.getImageData(0, 0, 100, 50);

    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    ctx.fillStyle = '#f00';
    ctx.fillRect(40, 20, 20, 20)
    ctx.putImageData(imgdata, 40, 20, 20, 20, -20, -20);

    @assert pixel 50,25 ==~ 0,255,0,255;
    @assert pixel 35,25 ==~ 0,255,0,255;
    @assert pixel 65,25 ==~ 0,255,0,255;
    @assert pixel 50,15 ==~ 0,255,0,255;
    @assert pixel 50,45 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.dirty.outside
  desc: putImageData() handles dirty rectangles outside the canvas correctly
  code: |
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)

    var imgdata = ctx.getImageData(0, 0, 100, 50);

    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)

    ctx.putImageData(imgdata, 100, 20, 20, 20, -20, -20);
    ctx.putImageData(imgdata, 200, 200, 0, 0, 100, 50);
    ctx.putImageData(imgdata, 40, 20, -30, -20, 30, 20);
    ctx.putImageData(imgdata, -30, 20, 0, 0, 30, 20);

    @assert pixel 50,25 ==~ 0,255,0,255;
    @assert pixel 98,15 ==~ 0,255,0,255;
    @assert pixel 98,25 ==~ 0,255,0,255;
    @assert pixel 98,45 ==~ 0,255,0,255;
    @assert pixel 1,5 ==~ 0,255,0,255;
    @assert pixel 1,25 ==~ 0,255,0,255;
    @assert pixel 1,45 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.unchanged
  desc: putImageData(getImageData(...), ...) has no effect
  code: |
    var i = 0;
    for (var y = 0; y < 16; ++y) {
        for (var x = 0; x < 16; ++x, ++i) {
            ctx.fillStyle = 'rgba(' + i + ',' + (Math.floor(i*1.5) % 256) + ',' + (Math.floor(i*23.3) % 256) + ',' + (i/256) + ')';
            ctx.fillRect(x, y, 1, 1);
        }
    }
    var imgdata1 = ctx.getImageData(0.1, 0.2, 15.8, 15.9);
    var olddata = [];
    for (var i = 0; i < imgdata1.data.length; ++i)
        olddata[i] = imgdata1.data[i];

    ctx.putImageData(imgdata1, 0.1, 0.2);

    var imgdata2 = ctx.getImageData(0.1, 0.2, 15.8, 15.9);
    for (var i = 0; i < imgdata2.data.length; ++i) {
        @assert olddata[i] === imgdata2.data[i];
    }

- name: 2d.imageData.put.unaffected
  desc: putImageData() is not affected by context state
  code: |
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    var imgdata = ctx.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.globalAlpha = 0.1;
    ctx.globalCompositeOperation = 'destination-atop';
    ctx.shadowColor = '#f00';
    ctx.shadowBlur = 1;
    ctx.translate(100, 50);
    ctx.scale(0.1, 0.1);
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.clip
  desc: putImageData() is not affected by clipping regions
  code: |
    ctx.fillStyle = '#0f0';
    ctx.fillRect(0, 0, 100, 50)
    var imgdata = ctx.getImageData(0, 0, 100, 50);
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.beginPath();
    ctx.rect(0, 0, 50, 50);
    ctx.clip();
    ctx.putImageData(imgdata, 0, 0);
    @assert pixel 25,25 ==~ 0,255,0,255;
    @assert pixel 75,25 ==~ 0,255,0,255;
  expected: green

- name: 2d.imageData.put.path
  desc: putImageData() does not affect the current path
  code: |
    ctx.fillStyle = '#f00';
    ctx.fillRect(0, 0, 100, 50)
    ctx.rect(0, 0, 100, 50);
    var imgdata = ctx.getImageData(0, 0, 100, 50);
    ctx.putImageData(imgdata, 0, 0);
    ctx.fillStyle = '#0f0';
    ctx.fill();
    @assert pixel 50,25 ==~ 0,255,0,255;
  expected: green