// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ #define V8_BASE_PLATFORM_SEMAPHORE_H_ #include "src/base/base-export.h" #include "src/base/lazy-instance.h" #if V8_OS_WIN #include "src/base/win32-headers.h" #endif #if V8_OS_DARWIN #include <dispatch/dispatch.h> #elif V8_OS_ZOS #include "zos-semaphore.h" #elif V8_OS_POSIX #include <semaphore.h> #endif #if V8_OS_STARBOARD #include "starboard/common/semaphore.h" #endif namespace v8 { namespace base { // Forward declarations. class TimeDelta; // ---------------------------------------------------------------------------- // Semaphore // // A semaphore object is a synchronization object that maintains a count. The // count is decremented each time a thread completes a wait for the semaphore // object and incremented each time a thread signals the semaphore. When the // count reaches zero, threads waiting for the semaphore blocks until the // count becomes non-zero. class V8_BASE_EXPORT Semaphore { … }; // POD Semaphore initialized lazily (i.e. the first time Pointer() is called). // Usage: // // The following semaphore starts at 0. // static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER; // // void my_function() { // // Do something with my_semaphore.Pointer(). // } // template <int N> struct CreateSemaphoreTrait { … }; template <int N> struct LazySemaphore { … }; #define LAZY_SEMAPHORE_INITIALIZER … } // namespace base } // namespace v8 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_