#ifndef V8_OBJECTS_DEBUG_OBJECTS_H_
#define V8_OBJECTS_DEBUG_OBJECTS_H_
#include <memory>
#include "src/base/bit-field.h"
#include "src/objects/fixed-array.h"
#include "src/objects/objects.h"
#include "src/objects/struct.h"
#include "torque-generated/bit-fields.h"
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class BreakPoint;
class BytecodeArray;
class StructBodyDescriptor;
#include "torque-generated/src/objects/debug-objects-tq.inc"
class DebugInfo : public TorqueGeneratedDebugInfo<DebugInfo, Struct> { … };
class BreakPointInfo
: public TorqueGeneratedBreakPointInfo<BreakPointInfo, Struct> { … };
class CoverageInfo
: public TorqueGeneratedCoverageInfo<CoverageInfo, HeapObject> { … };
class BreakPoint : public TorqueGeneratedBreakPoint<BreakPoint, Struct> { … };
class StackFrameInfo
: public TorqueGeneratedStackFrameInfo<StackFrameInfo, Struct> { … };
class ErrorStackData
: public TorqueGeneratedErrorStackData<ErrorStackData, Struct> { … };
}
}
#include "src/objects/object-macros-undef.h"
#endif