#ifndef V8_OBJECTS_NAME_H_
#define V8_OBJECTS_NAME_H_
#include <atomic>
#include "src/base/bit-field.h"
#include "src/objects/objects.h"
#include "src/objects/primitive-heap-object.h"
#include "torque-generated/bit-fields.h"
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
namespace compiler {
class WasmGraphBuilder;
}
class SharedStringAccessGuardIfNeeded;
V8_OBJECT class Name : public PrimitiveHeapObject { … } V8_OBJECT_END;
inline bool IsUniqueName(Tagged<Name> obj);
inline bool IsUniqueName(Tagged<Name> obj, PtrComprCageBase cage_base);
V8_OBJECT class Symbol : public Name { … } V8_OBJECT_END;
template <>
struct ObjectTraits<Symbol> { … };
}
}
#include "src/objects/object-macros-undef.h"
#endif