#ifndef V8_OBJECTS_LITERAL_OBJECTS_H_
#define V8_OBJECTS_LITERAL_OBJECTS_H_
#include "src/base/bit-field.h"
#include "src/objects/fixed-array.h"
#include "src/objects/objects-body-descriptors.h"
#include "src/objects/struct.h"
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class ClassLiteral;
class StructBodyDescriptor;
#include "torque-generated/src/objects/literal-objects-tq.inc"
class ObjectBoilerplateDescriptionShape final : public AllStatic { … };
class ObjectBoilerplateDescription
: public TaggedArrayBase<ObjectBoilerplateDescription,
ObjectBoilerplateDescriptionShape> { … };
class ArrayBoilerplateDescription
: public TorqueGeneratedArrayBoilerplateDescription<
ArrayBoilerplateDescription, Struct> { … };
class RegExpBoilerplateDescription : public Struct { … };
class ClassBoilerplate : public Struct { … };
}
}
#include "src/objects/object-macros-undef.h"
#endif