chromium/v8/src/heap/marking-state-inl.h

// Copyright 2022 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_HEAP_MARKING_STATE_INL_H_
#define V8_HEAP_MARKING_STATE_INL_H_

#include "src/heap/marking-inl.h"
#include "src/heap/marking-state.h"
#include "src/heap/mutable-page-metadata.h"

namespace v8 {
namespace internal {

template <typename ConcreteState, AccessMode access_mode>
bool MarkingStateBase<ConcreteState, access_mode>::IsMarked(
    const Tagged<HeapObject> obj) const {}

template <typename ConcreteState, AccessMode access_mode>
bool MarkingStateBase<ConcreteState, access_mode>::IsUnmarked(
    const Tagged<HeapObject> obj) const {}

template <typename ConcreteState, AccessMode access_mode>
bool MarkingStateBase<ConcreteState, access_mode>::TryMark(
    Tagged<HeapObject> obj) {}

template <typename ConcreteState, AccessMode access_mode>
bool MarkingStateBase<ConcreteState, access_mode>::TryMarkAndAccountLiveBytes(
    Tagged<HeapObject> obj) {}

template <typename ConcreteState, AccessMode access_mode>
bool MarkingStateBase<ConcreteState, access_mode>::TryMarkAndAccountLiveBytes(
    Tagged<HeapObject> obj, int object_size) {}

}  // namespace internal
}  // namespace v8

#endif  // V8_HEAP_MARKING_STATE_INL_H_